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Returning 35 results for 'battle baron devote construct relatives'.
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Monsters
Storm King's Thunder
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Monsters
Curse of Strahd
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
or value to anyone.
The armor that Strahd wore into battle when he was alive lives on today as a headless, animated suit of plate armor. The armor is painted burgundy and adorned with golden angelic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood.PoisonAcid, Cold, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Quests from the Infinite Staircase
damage on a successful one.The kagu-svirfneblin’s most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity
Species
Mythic Odysseys of Theros
, or belligerent. The truth is that many leonin simply enjoy fighting, whether verbal or physical. They take pleasure in argument, wrestling, sparring, and even battle, enjoying the opportunity to
’s superiority proven), the insult is forgotten—along with the vanquished foe.
Pride and Self-Reliance
Few leonin devote themselves to the service of the gods. Centuries ago, the leonin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
below. An elite force of six sahuagin champions and four sahuagin coral smashers maintain a guard post here. If the defenders are slain, a shrill battle cry rises from the level below. Regardless of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
below. An elite force of six sahuagin champions and four sahuagin coral smashers maintain a guard post here. If the defenders are slain, a shrill battle cry rises from the level below. Regardless of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, leader of the sahuagin forces, takes the field. This is your chance to add a dramatic finale to the assault, as the baron leads eight sahuagin champions into battle. The baron roars as he launches
below. An elite force of six sahuagin champions and four sahuagin coral smashers maintain a guard post here. If the defenders are slain, a shrill battle cry rises from the level below. Regardless of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wiggan’s guilt. Wiggan is even braver if Bertram is there to help him. Watson might try to stop an open battle, but he is unwilling to fight his relatives. If defeated but left alive, Wiggan can be coerced into telling the truth. The party has to promise to let him live to get him to talk.
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wiggan’s guilt. Wiggan is even braver if Bertram is there to help him. Watson might try to stop an open battle, but he is unwilling to fight his relatives. If defeated but left alive, Wiggan can be coerced into telling the truth. The party has to promise to let him live to get him to talk.
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wiggan’s guilt. Wiggan is even braver if Bertram is there to help him. Watson might try to stop an open battle, but he is unwilling to fight his relatives. If defeated but left alive, Wiggan can be coerced into telling the truth. The party has to promise to let him live to get him to talk.
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
The Assault Because of the characters’ familiarity with the sahuagin fortress and their obvious skill at staying alive, the Saltmarsh council involves them in the their battle plans. The Plan The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
The Assault Because of the characters’ familiarity with the sahuagin fortress and their obvious skill at staying alive, the Saltmarsh council involves them in the their battle plans. The Plan The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
The Assault Because of the characters’ familiarity with the sahuagin fortress and their obvious skill at staying alive, the Saltmarsh council involves them in the their battle plans. The Plan The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and






