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Returning 35 results for 'battle been diffusing covering rogues'.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Battle of Blingdenstone. Each character deals 2 extra damage with each attack during the “Cry Havoc!” encounters, representing covering fire from svirfneblin using duergar-made crossbows. If the
Cry Havoc! When the characters feel that they have attained their goals and secured their resources, the battle for Blingdenstone can begin. Earth elementals under the control of the Stoneheart
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Battle of Blingdenstone. Each character deals 2 extra damage with each attack during the “Cry Havoc!” encounters, representing covering fire from svirfneblin using duergar-made crossbows. If the
Cry Havoc! When the characters feel that they have attained their goals and secured their resources, the battle for Blingdenstone can begin. Earth elementals under the control of the Stoneheart
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Battle of Blingdenstone. Each character deals 2 extra damage with each attack during the “Cry Havoc!” encounters, representing covering fire from svirfneblin using duergar-made crossbows. If the
Cry Havoc! When the characters feel that they have attained their goals and secured their resources, the battle for Blingdenstone can begin. Earth elementals under the control of the Stoneheart
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
covering every wall, and iron fencing along its roofline. The trail ends at an open loading dock on the ground floor.
A wooden stable of more recent construction is attached to the east side of the
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blessedore. Goldenbeard’s family traces its lineage to the dwarven queen, who was captured in a battle centuries ago, and he desperately wanted to reclaim his family’s diadem. The heist seemed like any other
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blessedore. Goldenbeard’s family traces its lineage to the dwarven queen, who was captured in a battle centuries ago, and he desperately wanted to reclaim his family’s diadem. The heist seemed like any other
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blessedore. Goldenbeard’s family traces its lineage to the dwarven queen, who was captured in a battle centuries ago, and he desperately wanted to reclaim his family’s diadem. The heist seemed like any other
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finely etched symbols covering its interior. Most are written in a strange cipher, but among the unreadable glyphs, the word “Khea” stands out prominently. Before the characters can investigate further
riders attack the mortals closest to the body, trying to ensure that no witnesses escape. “Get away from the heretic, bleeder,” one Returned snarls as she strides into battle. Both ignore any mortals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finely etched symbols covering its interior. Most are written in a strange cipher, but among the unreadable glyphs, the word “Khea” stands out prominently. Before the characters can investigate further
riders attack the mortals closest to the body, trying to ensure that no witnesses escape. “Get away from the heretic, bleeder,” one Returned snarls as she strides into battle. Both ignore any mortals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finely etched symbols covering its interior. Most are written in a strange cipher, but among the unreadable glyphs, the word “Khea” stands out prominently. Before the characters can investigate further
riders attack the mortals closest to the body, trying to ensure that no witnesses escape. “Get away from the heretic, bleeder,” one Returned snarls as she strides into battle. Both ignore any mortals
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for organizing Humanoid forces to battle their chromatic kin. These factions are devoted to common goals—constraining the rampages of the chromatic dragons and limiting Tiamat’s influence in the world
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for organizing Humanoid forces to battle their chromatic kin. These factions are devoted to common goals—constraining the rampages of the chromatic dragons and limiting Tiamat’s influence in the world
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for organizing Humanoid forces to battle their chromatic kin. These factions are devoted to common goals—constraining the rampages of the chromatic dragons and limiting Tiamat’s influence in the world
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounters occur simultaneously: Six gnolls surround and attack the characters. Six dretches on Idyll Road (area I1) claw at an overturned cart covering Ella Deepwell, a neutral female human commoner
disappear when they reach the edge of the map. Garoknul stops its chase to battle the characters. If reduced to 50 hit points or fewer, Garoknul uses its next action to teleport away. Next Event. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounters occur simultaneously: Six gnolls surround and attack the characters. Six dretches on Idyll Road (area I1) claw at an overturned cart covering Ella Deepwell, a neutral female human commoner
disappear when they reach the edge of the map. Garoknul stops its chase to battle the characters. If reduced to 50 hit points or fewer, Garoknul uses its next action to teleport away. Next Event. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounters occur simultaneously: Six gnolls surround and attack the characters. Six dretches on Idyll Road (area I1) claw at an overturned cart covering Ella Deepwell, a neutral female human commoner
disappear when they reach the edge of the map. Garoknul stops its chase to battle the characters. If reduced to 50 hit points or fewer, Garoknul uses its next action to teleport away. Next Event. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
converge on her location with their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. If her gorgon mount is killed or she is taking too
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
converge on her location with their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. If her gorgon mount is killed or she is taking too
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
converge on her location with their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. If her gorgon mount is killed or she is taking too
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight and offers the characters a tiny amount of treasure if they’ll leave.
3 The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and
ranks of the dragon’s minions erupt when the characters challenge the dragon, resulting in infighting that might tip the odds in the main battle in either direction.
12 A feature in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight and offers the characters a tiny amount of treasure if they’ll leave.
3 The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and
ranks of the dragon’s minions erupt when the characters challenge the dragon, resulting in infighting that might tip the odds in the main battle in either direction.
12 A feature in the






