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Returning 35 results for 'battle before diffusing conjure regards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
(escape DC 12). Until the grapple ends, the kuo-toa can’t make Pincer Staff attacks.
Conjure Slimy Glob. Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
Bonus Actions
Shield of Faith (2/Day). The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers
Stalker Is...
1 The breath of an infamous god or monster.
2 A guardian of a hidden portal or magical site.
3 The lingering violent thoughts of someone killed in a great battle.
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
battle, both princes thank the characters for their assistance. Kirina, Prince of Niba As the eldest son of the king of Niba, Kirina (chaotic evil, human veteran) was raised knowing he might be named
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll
you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Red Abishai Red abishais have no equals among the abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure
. On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stand and Fight If the characters stand and fight, or if the drow catch them, they’re in for a tough battle. Ilvara alone is a challenge for a group of 8th-level characters, and she is accompanied by
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clever, impulsive, and creative. They usually see themselves as smarter, quicker, and more capable than others they meet. Howling Hatred cultists dislike open battle. They prefer to work in secret
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your
benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type. Accursed Specter Starting at 6th level, you can curse the soul of a person you slay, temporarily binding
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; each wields the elemental magic taught by the college in a way that expresses their personality. In the hands of Prismari students, spells that conjure fire or bend water to one’s will become vibrant
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
borne out. They are bolstered by the Spellguard, a cadre of powerful wizards and sorcerers that train in battle magic. Last is the city’s own mythal, the great field of magical force that prevents the
inhabitants of the city from engaging in all manner of spellcasting. In particular, spells that summon flame, conjure creatures, or permit teleportation fail when their target is within the bounds of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
battle against the dragonmarked houses. Thora remains the Son of Khyber’s second-in-command and the public face of the gang. A House Tarkanan Arc The conflict between adventurers and House Tarkanan
challenge the leadership of Sharn—and plots to conjure a Blob of Annihilation to level the city’s skyscraping towers. Aberrant Heirs House Tarkanan incorporates members with a wide variety of aberrant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the keep prepare for battle but remain where they are. They cannot be surprised, and any ability checks to convince residents that intruding characters are not a threat are made with disadvantage
. This state of battle readiness is maintained until Rilna Freth tells occupants of the fortress that it is secure. 19a. Elite Barracks Four off-duty female drow elite warriors are stationed here
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
undead creature, potentially cheating the grave over and over. Priests of Osybus use soul tattoos to conjure undead servants and escape death’s grip This unholy order of priests was founded centuries ago
Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
an easily claimed dragon’s hoard. Faroul is 5 feet 10 inches tall and 175 pounds. He tells great tales of his battle prowess but he uses his shortsword only in emergencies. Gondolo is 3 feet 6 inches
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. P47: West Cell of the High Priest The din of battle rises from this room. A heavily armored woman armed with a gleaming sword valiantly battles a horde of gaunt, gray creatures with sharp claws and
long, ghastly tongues.
A human knight named Uma is fighting seven ghasts in this octagonal room. Two slain ghasts lie at her feet. If the characters don’t immediately join her in battle, Uma shouts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the haven’s guardians without knowing what’s going on, but the ghost of Zyrian the scrivener can fill them in during the battle.) The spectral elf initially ignores the characters and wanders around
sealing off area H8 has been opened. (See “Opening the Door” and “Guardian Battle” below for more information.) If this is done, Zyrian screams as he passes on from the world. If the characters attack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
battle against monsters invading from the Underdark. Close inspection shows that the wall carvings depict a dwarf slaughtering minotaurs and grimlocks. The name Hendrel Foebreaker is inscribed in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
restore the cloud giants’ keep to its original glory, turning it into a flying fortress that he can ride into battle. If a character is carrying Zikran’s Zephyrean Tome openly, Zikran offers the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
whistle to summon the three pixies. This effect functions as a conjure woodland beings spell that summons only the three pixies and doesn’t require concentration. The pixies fly away when the spell ends after 1 hour.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
retreat to the throne room (area 15). The visiting giants join the battle on the side of the storm giants to avoid incurring the royal family’s wrath. A 40-foot-wide hall leading south ends at a guarded
dragon has infiltrated and compromised the storm giants’ court, grant advantage on the check. Hellenhild. The frost giant jarl respects battle prowess. If the character making the check wounds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
narcotic, lotus dreams can she conjure up the face of her dead love. Characters can discover Zalkoré’s tragic story by interpreting carvings throughout the garden. If that makes them sympathetic toward
about Thiru-taya or refers to his “betrayal,” they draw a furious response from Zalkoré, but she recomposes herself. If it happens a second time, a battle is assured. If someone snatches away






