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Returning 26 results for 'bead both diffusing combat recording'.
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Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks.
Disintegration. If
from evil and good, sendingSeptons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily
Equipment
Combat
Utility
Whimsy
15
15
15
These black disks are covered in a continuous spiral that moves to the center of the disk—believed to be an ancient and lost way of
recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these “records” to release the magic they contain. These
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice).
At 1st level, your character has 1 Hit Die, and the die type is
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice).
At 1st level, your character has 1 Hit Die, and the die type is
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice).
At 1st level, your character has 1 Hit Die, and the die type is
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasn’t used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
don’t prompt the statue to attack. Combat in this area alerts Peluze, the Incubus in area T3, who joins the fight on Initiative count 0 (losing Initiative ties) on the third round. T3: Nave The temple’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasn’t used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
don’t prompt the statue to attack. Combat in this area alerts Peluze, the Incubus in area T3, who joins the fight on Initiative count 0 (losing Initiative ties) on the third round. T3: Nave The temple’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasn’t used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
don’t prompt the statue to attack. Combat in this area alerts Peluze, the Incubus in area T3, who joins the fight on Initiative count 0 (losing Initiative ties) on the third round. T3: Nave The temple’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
apologetic or surprised to catch her “bathing.” A mean-spirited prankster, Gelida has no wish to fight; she simply hides behind the metal box if the characters start combat. Gelida recognizes an
about their casual destruction of the dragon’s statue. Both giants are Neutral Evil, loyal to Aerstigga, and openly Hostile; they fight to the death in combat, as they won’t entertain the thought that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
apologetic or surprised to catch her “bathing.” A mean-spirited prankster, Gelida has no wish to fight; she simply hides behind the metal box if the characters start combat. Gelida recognizes an
about their casual destruction of the dragon’s statue. Both giants are Neutral Evil, loyal to Aerstigga, and openly Hostile; they fight to the death in combat, as they won’t entertain the thought that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
apologetic or surprised to catch her “bathing.” A mean-spirited prankster, Gelida has no wish to fight; she simply hides behind the metal box if the characters start combat. Gelida recognizes an
about their casual destruction of the dragon’s statue. Both giants are Neutral Evil, loyal to Aerstigga, and openly Hostile; they fight to the death in combat, as they won’t entertain the thought that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
combat in this room. If they haven’t already been dealt with, they arrive after 3 rounds and act immediately after the bugbears in the initiative count. If the characters capture Nezznar and deliver
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
combat in this room. If they haven’t already been dealt with, they arrive after 3 rounds and act immediately after the bugbears in the initiative count. If the characters capture Nezznar and deliver
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
combat in this room. If they haven’t already been dealt with, they arrive after 3 rounds and act immediately after the bugbears in the initiative count. If the characters capture Nezznar and deliver
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, protrude from the wall at the rear of the alcove.
Brian Valenzuela Githyanki are holed up in the Briny
Maze, trying to figure out how to
combat its evils and escape alive A githyanki knight named
(Recharge 5–6). Lowarnizel creates a shining bead of gravitational force, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, protrude from the wall at the rear of the alcove.
Brian Valenzuela Githyanki are holed up in the Briny
Maze, trying to figure out how to
combat its evils and escape alive A githyanki knight named
(Recharge 5–6). Lowarnizel creates a shining bead of gravitational force, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, protrude from the wall at the rear of the alcove.
Brian Valenzuela Githyanki are holed up in the Briny
Maze, trying to figure out how to
combat its evils and escape alive A githyanki knight named
(Recharge 5–6). Lowarnizel creates a shining bead of gravitational force, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, a






