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Returning 9 results for 'beam before devours can't returns'.
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beast before devours can't returns
bead before devour can't return
bead before devoured can't return
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
to see if they fight back. The gnomes aren’t adventurers, however, and they flee at the first sign of danger (real or imagined). The mimic completely devours and dissolves its victims, leaving no
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
plane to plane. A being of consummate mutability and infinite grace, Corellon was a god like no other — able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a cavorting
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
the mural, three wizards wearing curious hats flee toward a distant series of caves. An inscription below the painting is accompanied by a rough map.
The inscription reads: “Here the dragon returns
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Grol. At the start of combat, one hobgoblin runs to warn the king in area 14, then returns 2 rounds later to rejoin the fray. This area was once a parlor for the castle’s human occupants, though its
. The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
-to-be-butchered meat. Each cage can hold up to two Medium creatures, and each beam can be hoisted up over the balcony using a crank that is attached to the railing. A character can use an action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
library, after which the sound returns to its bottle. Breaking a bottle releases the sound, but the sound dissipates after it plays once. All the bottles are labeled. Sample contents include the
scent of sulfur pervades the attic. The only illumination is a beam of light that shines feebly through a shuttered window at the west end of the room. This attic is soundproof as long as no doors are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and devours two of the priestesses immediately before attacking the party. The remaining priestess fights alongside the shark. Note: The Maw of Sekolah and a single sahuagin priestess make for a hard
and waits for the baroness’s command to do so. If the characters enter combat with these three, the sahuagin servant slips away to find a nearby patrol (see “Patrols in the Lair”) and returns with






