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Returning 35 results for 'bear before diffusing creates rebuke'.
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beast before diffusing create rebuke
Monsters
Keys from the Golden Vault
", "rollAction":"Cinder Spite"}. Charmayne creates a magical explosion of fire centered on a point she can see within 120 feet of herself. Each creature in a 20-foot-radius sphere centered on that point must
reactions per round but only one per turn.
Elemental Rebuke. In response to being hit by an attack, Charmayne utters a word in Ignan, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction
Monsters
Baldur’s Gate: Descent into Avernus
, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting
, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won't bear witness to an evil act without punishing the malefactor. Its pearlescent
Monsters
Princes of the Apocalypse
":"damage","rollAction":"Air Control Smash","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved or fallen.
Yan-C-Bin creates a torrent of debris within 120 feet of him that
freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they
Monsters
Fizban's Treasury of Dragons
dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued
they bear an inexplicably intense hatred.
Young Topaz Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A
Monsters
Fizban's Treasury of Dragons
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
bronze dragons, for whom they bear an inexplicably intense hatred.
Topaz Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
lower affecting the targets end.
Sucking Slime. Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
object. The bronze disk weighs 250 pounds. The bear statues grip the disk tightly in their stone paws, so that it can’t be pried free without smashing the statues. Each statue is a Large object with
doors are set into the back walls of two alcoves — one to the north and the other to the south. The secret door to the south has edges made of flint. Opening this door creates sparks that ignite the gas
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
object. The bronze disk weighs 250 pounds. The bear statues grip the disk tightly in their stone paws, so that it can’t be pried free without smashing the statues. Each statue is a Large object with
doors are set into the back walls of two alcoves — one to the north and the other to the south. The secret door to the south has edges made of flint. Opening this door creates sparks that ignite the gas
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
object. The bronze disk weighs 250 pounds. The bear statues grip the disk tightly in their stone paws, so that it can’t be pried free without smashing the statues. Each statue is a Large object with
doors are set into the back walls of two alcoves — one to the north and the other to the south. The secret door to the south has edges made of flint. Opening this door creates sparks that ignite the gas
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
best lesson a kobold leader can teach is “I don’t have to be faster than the bear. I just have to be faster than you.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
best lesson a kobold leader can teach is “I don’t have to be faster than the bear. I just have to be faster than you.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
best lesson a kobold leader can teach is “I don’t have to be faster than the bear. I just have to be faster than you.”
Monsters
Fizban's Treasury of Dragons
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Ancient Topaz Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
If a
final 40 feet before impact. Because the reducing effect creates more relative distance between the creature and the cavern floor, a fall from anywhere on the castle deals 20d6 bludgeoning damage on impact.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
If a
final 40 feet before impact. Because the reducing effect creates more relative distance between the creature and the cavern floor, a fall from anywhere on the castle deals 20d6 bludgeoning damage on impact.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers
trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting. Each creature in the cone must make a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers
trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting. Each creature in the cone must make a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers
trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting. Each creature in the cone must make a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
If a
final 40 feet before impact. Because the reducing effect creates more relative distance between the creature and the cavern floor, a fall from anywhere on the castle deals 20d6 bludgeoning damage on impact.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
encounters several copies of itself, or imagines a sensation akin to what humanoids call multiple personalities. At such a time, the beholder’s dream-birthing creates a beholder hive — a group of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
encounters several copies of itself, or imagines a sensation akin to what humanoids call multiple personalities. At such a time, the beholder’s dream-birthing creates a beholder hive — a group of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
encounters several copies of itself, or imagines a sensation akin to what humanoids call multiple personalities. At such a time, the beholder’s dream-birthing creates a beholder hive — a group of






