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Returning 35 results for 'bear both diffusing cautious rules'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
Monsters
Curse of Strahd
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Monsters
Fizban's Treasury of Dragons
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Monsters
Fizban's Treasury of Dragons
. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
group’s fun. You’ll want to read the D&D Beyond Basic Rules, and you’ll find the rules glossary essential.
Don't worry, Henderson. I'm not going to leave you high and dry. Papa Bear is here
of the other characters.
Venture Forth Your character’s group explores locations and events presented by the DM. You can respond to them however you can imagine, guided by the rules in the D&D
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Robert E. Howard and Fritz Leiber? Your choice can have a impact on the flavor of your campaign.
Heroic Fantasy Heroic fantasy is the baseline assumed by the D&D rules. The Player’s Handbook describes
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Robert E. Howard and Fritz Leiber? Your choice can have a impact on the flavor of your campaign.
Heroic Fantasy Heroic fantasy is the baseline assumed by the D&D rules. The Player’s Handbook describes
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3 Hospitality. We all live beautiful lives—it would be a shame not to share our lives with
others. (Neutral)
4 Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5 Fun and Games. Play is learning, but without the boredom. (Chaotic)
6 Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3 Hospitality. We all live beautiful lives—it would be a shame not to share our lives with
others. (Neutral)
4 Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5 Fun and Games. Play is learning, but without the boredom. (Chaotic)
6 Control. Everyone is welcome, as long as they follow my rules. (Lawful)






