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Returning 35 results for 'bear bricks diffusing contiguous retain'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. However, many Karrns fear that the undead are vessels for a darker power—and that Lady Illmarrow or someone else will turn the undead against the living. Intelligent and Inhuman. Karrnathi undead bear
opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. However, many Karrns fear that the undead are vessels for a darker power—and that Lady Illmarrow or someone else will turn the undead against the living. Intelligent and Inhuman. Karrnathi undead bear
opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. However, many Karrns fear that the undead are vessels for a darker power—and that Lady Illmarrow or someone else will turn the undead against the living. Intelligent and Inhuman. Karrnathi undead bear
opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in order to keep it from depleting the breathable air in the lair. Kobold crafters spend their time in this area, using the kiln to bake mud bricks and harden pottery. The room is also used for other
following are examples of common kobold traps: Barrels or small pots of oil (to be boiled, spilled, lit, or both) Bear traps that fall on tall creatures’ heads Bells to announce intruders Block-and-tackle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in order to keep it from depleting the breathable air in the lair. Kobold crafters spend their time in this area, using the kiln to bake mud bricks and harden pottery. The room is also used for other
following are examples of common kobold traps: Barrels or small pots of oil (to be boiled, spilled, lit, or both) Bear traps that fall on tall creatures’ heads Bells to announce intruders Block-and-tackle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in order to keep it from depleting the breathable air in the lair. Kobold crafters spend their time in this area, using the kiln to bake mud bricks and harden pottery. The room is also used for other
following are examples of common kobold traps: Barrels or small pots of oil (to be boiled, spilled, lit, or both) Bear traps that fall on tall creatures’ heads Bells to announce intruders Block-and-tackle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I’ve even heard that assassins bear the order’s symbol — Helm’s eye upon a golden gauntlet
as a newer addition that houses the mad and deformed who have been brought up from the catacombs. The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I’ve even heard that assassins bear the order’s symbol — Helm’s eye upon a golden gauntlet
as a newer addition that houses the mad and deformed who have been brought up from the catacombs. The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
planes. The devils are generally more successful at this tactic because of the discipline they can bring to bear on these ostensible allies. Even so, powerful, intelligent demon lords such as Graz’zt can
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
planes. The devils are generally more successful at this tactic because of the discipline they can bring to bear on these ostensible allies. Even so, powerful, intelligent demon lords such as Graz’zt can
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capacity to deal with threats, welcoming exorcists, abjurers, and spies, as well as paladins and clerics of Helm. I’ve even heard that assassins bear the order’s symbol — Helm’s eye upon a golden gauntlet
as a newer addition that houses the mad and deformed who have been brought up from the catacombs. The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and further attempts by that character to sway her fall on deaf ears. If the party doesn’t have any spellcasters, Krux points out that they will need to hire a spelljammer. If the party tries to retain
on board and glad to see his friend in such high spirits, though he privately worries that if their upcoming mission should fail, that might be more than the old soldier could bear. Starbough The tree
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
planes. The devils are generally more successful at this tactic because of the discipline they can bring to bear on these ostensible allies. Even so, powerful, intelligent demon lords such as Graz’zt can
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and further attempts by that character to sway her fall on deaf ears. If the party doesn’t have any spellcasters, Krux points out that they will need to hire a spelljammer. If the party tries to retain
on board and glad to see his friend in such high spirits, though he privately worries that if their upcoming mission should fail, that might be more than the old soldier could bear. Starbough The tree
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and further attempts by that character to sway her fall on deaf ears. If the party doesn’t have any spellcasters, Krux points out that they will need to hire a spelljammer. If the party tries to retain
on board and glad to see his friend in such high spirits, though he privately worries that if their upcoming mission should fail, that might be more than the old soldier could bear. Starbough The tree
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
enemies, devastators seldom employ sophisticated tactics, functioning essentially as a mobile artillery battery. They can bring tremendous force to bear, but rarely display the versatility and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
enemies, devastators seldom employ sophisticated tactics, functioning essentially as a mobile artillery battery. They can bring tremendous force to bear, but rarely display the versatility and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
enemies, devastators seldom employ sophisticated tactics, functioning essentially as a mobile artillery battery. They can bring tremendous force to bear, but rarely display the versatility and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flattery festered with poisonous vanity in Zalkoré’s mind until she bargained with an erinyes to retain her youth and beauty forever. The erinyes fulfilled the deal by transforming the queen into a medusa
, but everywhere else you see old weathered bricks, more than a few of which have fallen through. The larger-than-life-size elephant carvings and the graceful, towering spire are still magnificent sights
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwell in the High Moor and demand tribute several times a year. Secomber has no defense against the Urshani. Its residents give the hobgoblins food, homemade ale, and ore to retain their freedom. The
shoved in this way must succeed on DC 15 Dexterity saving throw or fall into the river below, taking 70 (20d6) bludgeoning damage. Stone Stand The Blue Bear tribe is thought to be extinct, its spirit






