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Monsters
Planescape: Adventures in the Multiverse
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Monsters
Princes of the Apocalypse
freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
its hearts are exposed, Tromokratis can choose one of its mythic actions when it uses a legendary action.
Read or paraphrase the following text when Tromokratis uses its Hearts of the Kraken trait
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
races
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Monsters
Mythic Odysseys of Theros
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
cracks, turns a lifeless gray, and shatters! The monster crumbles to dust—but what clatters to the ground isn’t scale and bone, but hollow stone. The sound of rippling coils precedes the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
in good spirits, so a character who succeeds on a DC 15 Charisma (Persuasion) check can convince a tax collector to allow the group free entry. As the characters enter the city, read the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
in good spirits, so a character who succeeds on a DC 15 Charisma (Persuasion) check can convince a tax collector to allow the group free entry. As the characters enter the city, read the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
in good spirits, so a character who succeeds on a DC 15 Charisma (Persuasion) check can convince a tax collector to allow the group free entry. As the characters enter the city, read the following
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
4: Smithy The smithy is where the keep’s residents purchase metal goods and have them repaired.
When the characters arrive at the smithy, read the following boxed text aloud:
The stench of hot
the talking.
Standoffish. Kalista is curt toward people she doesn’t know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
“Every now and then, adventurers return from the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
4: Smithy The smithy is where the keep’s residents purchase metal goods and have them repaired.
When the characters arrive at the smithy, read the following boxed text aloud:
The stench of hot
the talking.
Standoffish. Kalista is curt toward people she doesn’t know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
“Every now and then, adventurers return from the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
4: Smithy The smithy is where the keep’s residents purchase metal goods and have them repaired.
When the characters arrive at the smithy, read the following boxed text aloud:
The stench of hot
the talking.
Standoffish. Kalista is curt toward people she doesn’t know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
“Every now and then, adventurers return from the
races
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood Founded by a Sembian family from Urmlaspyr, Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a living on the edge of the world. The town’s oldest buildings
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood Founded by a Sembian family from Urmlaspyr, Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a living on the edge of the world. The town’s oldest buildings
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood Founded by a Sembian family from Urmlaspyr, Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a living on the edge of the world. The town’s oldest buildings
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vermeillon When the characters enter Vermeillon, read the following boxed text to the players: The village is eerily quiet. Plants and wildlife have overtaken the crumbling houses. Leafless vines
climb rotting walls, birds and other small creatures nest in the exposed rafters, and gnarled trees protrude from the fallen roofs of a few buildings. The overcast sky adds an air of oppression to the scene, seeming to envelop the village.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
characters can’t shake the feeling that they’re being watched (even though the city is clearly abandoned). As the characters enter the necropolis, read the following boxed text: You see before you a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
characters can’t shake the feeling that they’re being watched (even though the city is clearly abandoned). As the characters enter the necropolis, read the following boxed text: You see before you a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vermeillon When the characters enter Vermeillon, read the following boxed text to the players: The village is eerily quiet. Plants and wildlife have overtaken the crumbling houses. Leafless vines
climb rotting walls, birds and other small creatures nest in the exposed rafters, and gnarled trees protrude from the fallen roofs of a few buildings. The overcast sky adds an air of oppression to the scene, seeming to envelop the village.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
entomb you all within my fortress’s walls. Or forsake your commander, bear witness to her execution, and then walk free to tell all of Dranzorg’s justice. My mercy knows but a moment, friends. Choose
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
entomb you all within my fortress’s walls. Or forsake your commander, bear witness to her execution, and then walk free to tell all of Dranzorg’s justice. My mercy knows but a moment, friends. Choose
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
bear paws at the bars.
The four bandits attack strangers, preferring ranged attacks. Their hideout is a cave full of stolen food, wine, weapons, and coins. They stole a wagon loaded with a giant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vermeillon When the characters enter Vermeillon, read the following boxed text to the players: The village is eerily quiet. Plants and wildlife have overtaken the crumbling houses. Leafless vines
climb rotting walls, birds and other small creatures nest in the exposed rafters, and gnarled trees protrude from the fallen roofs of a few buildings. The overcast sky adds an air of oppression to the scene, seeming to envelop the village.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
characters can’t shake the feeling that they’re being watched (even though the city is clearly abandoned). As the characters enter the necropolis, read the following boxed text: You see before you a
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it






