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Returning 35 results for 'bearer being diffusing coin regains'.
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Magic Items
Dungeon Master’s Guide
.
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
Species
Eberron: Rising from the Last War
Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding
establish the banking industry of Khorvaire. Anyone who makes a living from coin—from bankers to goldsmiths—likely learned their skills at House Kundarak. The security of banks bearing the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Moloch dies only if he starts his turn
option can be used at a time and only at the end of another creature’s turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed
monsters
, it can choose to succeed instead.
Magic Resistance. Valaara has Advantage on saving throws against spells and other magical effects.
Regeneration. Valaara regains 20 Hit Points at the start of each
Lair). Immediately after another creature’s turn, Valaara can expend a use to take one of the following actions. Valaara regains all expended uses at the start of each of its turns.
Throw Spine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration. The guardian regains 10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
spirit fades, whispering, “Your slights are forgiven. Leave and never return to my home.” Despite the monolith’s destruction, the house regains its power after a week.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration. The guardian regains 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a range of 60 feet. Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total
rolled. Once you use this trait, you can’t use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
spirit fades, whispering, “Your slights are forgiven. Leave and never return to my home.” Despite the monolith’s destruction, the house regains its power after a week.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a range of 60 feet. Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total
rolled. Once you use this trait, you can’t use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration. The guardian regains 10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a range of 60 feet. Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total
rolled. Once you use this trait, you can’t use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
spirit fades, whispering, “Your slights are forgiven. Leave and never return to my home.” Despite the monolith’s destruction, the house regains its power after a week.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
the harbor of Djerad Kethendi and the nearby waters of the Alamber. Some of Tymanther’s dragonborn have spread across Faerûn and gained reputations as competent, highly sought-after mercenaries. COIN
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
the harbor of Djerad Kethendi and the nearby waters of the Alamber. Some of Tymanther’s dragonborn have spread across Faerûn and gained reputations as competent, highly sought-after mercenaries. COIN
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for the “fat philosophers” of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
the harbor of Djerad Kethendi and the nearby waters of the Alamber. Some of Tymanther’s dragonborn have spread across Faerûn and gained reputations as competent, highly sought-after mercenaries. COIN
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru. Spoiled and pompous, Faroul was shipped off by his exasperated parents to Port Nyanzaru and told to make his fortune there. Bursting with coin and ready for adventure, Faroul brought along his
characters’ expedition as a guide, a warrior, or even as a lowly bearer or paddler. Salida is 5 feet 4 inches tall and 120 pounds. She is fit and completely looks the part of a seasoned explorer. Her garb






