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Returning 29 results for 'bears before devoured continuous rod'.
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beads before devours continuously rod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Lightning Rod. Lightning damage can’t reduce the creature below 1 hit point. Whenever the creature takes lightning damage, one other creature within 5 feet of it (determined randomly) takes
half as much damage.
Structural Repair (1/Day). After being in continuous physical contact with a nonmagical object for 1 minute, the creature can magically repair the object as though it had cast a mending spell on it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
-orange buds still flowering. The doorway through which you’ve just emerged is a deep, dark furrow in the tree’s bark.
The fourth piece of the Rod of Seven Parts points to another tree on a nearby
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
five beads) for 1,250 talons A purple ring with white diamond stars (a Ring of Shooting Stars) for 2,000 talons Forged in Hell. Any magic item created by Krysocol bears the following additional effect
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prison to open it. The rod still bears some of Miska’s essence from when it was used to imprison him long ago, so it is the only implement that can free him. Miska has widened the portal to 5 feet across
. Y3: Hall This hallway is empty, and its walls are decorated with smeared drawings of wolf heads.
Y4: Vault The door to this room bears faded markings. A character who examines the door and succeeds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lunarium (area U3). Lunar Crystals Shallow steps ascend to a dais at the center of each lunarium. A specially carved pillar atop the dais bears a lunar crystal. These lunar crystals were specially
minutes. Solid moonlight also extends into the Ethereal Plane, blocking ethereal travel through it. The ritual is powered by the rod piece and is therefore unaffected by the Antimagic Field spell.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
multiverse the unreality depicts. Each unreality’s manifested secret is represented by an object that, although not “real” in the characters’ reality, looks real in the demiplane and bears Vecna’s
manifested secret. Meanwhile, the same or a different character must do one of the following: Expend 1 charge of the Rod of Seven Parts Expend a spell slot of 7th level or higher As soon as the charge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Kycera. Kycera gladly discusses the general history of the Lambent Zenith. However, if asked about the rod piece or the security system, Kycera clams up, suspicious of the characters’ motives. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must succeed on a DC 16 Wisdom saving throw or be magically transformed into an inanimate wooden mask, along with whatever it is wearing or carrying. The mask bears a striking resemblance to the
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
. 19A. Shrine Entrance A plaque above the shrine’s entrance bears the following message in Old Omuan: “Obo’laka teaches us to tread warily and stay in the light.” This message sheds light on how to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
humid than in the casino proper and bears a sulfurous fragrance. A tiefling seated behind a desk gives you a warm smile. Chintz curtains are drawn behind her.
“Dear souls,” says the tiefling. “Care
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Potions of Healing (superior). The chest near the southernmost bedroll contains a Gem of Seeing. Desk. A Detect Magic spell reveals an aura of conjuration magic around the desk, which bears a magical trap
of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
. There in the darkness, orcs exiled to meet their fate are either brought into the fold as members of the tribe’s Shargaas cult, or are torn to pieces and devoured as sacrificial tributes by the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
determine its original shape. The fuzzy orb hanging from the rune is palm sized and bears a mouth with teeth. If plucked, it animates as a gnawble as described in the “Gnawbles” section earlier in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
count 20 of the next round (losing initiative ties). The ceiling is too heavy to be stopped by any braces, but an Immovable Rod or similar item can prevent it from dropping so far as to crush anyone. T11
: Vortex Bridge Puzzle Bridge Puzzle. Close inspection of the bridge’s tiles reveals that each one bears an engraved symbol representing one of the eight schools of magic. A See Invisibility spell or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
shrine. The figure bears a moonlike sphere instead of a face. The sphere is illuminated by white light shining from a silver mirror in the crook of the statue’s left arm. Coiled around the plinth is an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ounces of oil of slipperiness, three ounces of sovereign glue, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of
brought word of disaster. A war galley fully loaded with pirates approaches from the southwest. It flies the flag of the raiders and bears the name of the cursed ship Tammeraut. We must prepare what
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
whistle that can mimic any bird song, a clockwork beetle made of silver that can fly and obey simple commands, and a seed that, when planted, grows into a miniature fruit tree and bears fruit within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their group. The might of a human who hunts polar bears bare-handed as frost giants do, or who wrestles a frost giant into submission, can’t be denied. Such a human could never become the chieftain of
plundered, in the same way that a farmer might look at a rainstorm as a blessing from the harvest god. Frost giants recognize two kinds of loot: rod and kvit. Rod (“red”) plunder consists of living
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wings outstretched. The figurine’s stand is attached by an iron rod to a groove carved into the table, allowing the figurine to move across the map from one settlement to another. If a lever on the west
devoured by an illithid. Once this effect has occurred, the statuette can be handled safely. Anyone who keeps the chardalyn statuette on their person for more than 1 hour gains a random form of indefinite
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nonmagical, and each half weighs 20 pounds. If the halves are brought together, they display the image of a face that bears a fearsome scowl. The mask is too large to be repaired with a mending spell
approaching from the opposite direction. The fire giant, Stolvor, isn’t carrying any rocks or valuables, but he clutches an enormous greatsword and has a rod of the Vonindod (see appendix B) tucked in his
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP Wand 1 lb. 10 GP Backpack (2 GP) A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag. Ball Bearings
Whistle produces a sound that can be heard up to 600 feet away. Spell Scroll (Cantrip, 30 GP Level 1, 50 GP) A Spell Scroll (Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3 lb. 20 GP Rod 2 lb. 10 GP Staff (also a Quarterstaff) 4 lb. 5 GP
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, promising to fulfill their desires in exchange for servitude. Characters who refuse are pulled down into the briny depths and devoured. The aboleth is heavily obscured by the dark, slimy water while
are 180 pp, 1,700 ep, and a tentacle rod. P7. Quipper Pit Stairs rise to a small, damp cave where five loathsome fishfolk stand around a pit, choking and muttering.
The pit is 10 feet wide and 40 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
masonry and stone. To the west, a pillared colannade stretches across a moat to a step pyramid.
Ahtayir, a djinni in a torn vest and ragged pantaloons, labors here. His noble countenance bears a stoic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Jarnwald was “entombed” here, so far as he was pushed into the crypt and devoured by the ghouls. What remains of him lies scattered on the pit floor: a few scraps of clothing, a handful of teeth, and a
signet ring that bears a stylized “J” (worth 25 gp). Crypt 36 Claw marks obliterate the name on this crypt’s door. A skeleton draped in rags lies atop a marble slab in the center of the crypt. This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
windows set in their walls. Each window bears the image of a knight in armor.
Near the middle of the room, a short, gray-bearded man in black robes reclines on a gilded wooden throne with clawed feet






