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Returning 35 results for 'bears before down charges refuse'.
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Magic Items
The Book of Many Things
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind.
The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Magic Items
Tasha’s Cauldron of Everything
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Foreshadowing Foreshadowing is an exercise in subtlety, involving the delicate planting of seeds for future adventures. Not all foreshadowing bears fruit, particularly if the clues are too subtle or
puppet show in a market square predicts a tragic outcome if two noble houses on the cusp of declaring war on each other refuse to reconcile. NPC adventurers in a city are being murdered in a similar yet unusual manner, hinting at a future threat to the player characters.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
vines of a nearby hillside. A stone door can be seen, ajar, in the tunnel’s dim depths. The door bears chiseled marks that might once have been a name.
Over time, many rich folks built in the valley
, except this ghost is lawful neutral.) He warns intruders to leave his master’s tomb. Although the ghost might talk to peaceful characters, he attacks those who refuse to leave. The ghost doesn’t pursue
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these
is another adventure. Treasure In addition to the books and schemas, the chest contains gem of brightness with 32 charges, a feather token, and 600 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mounted on the north wall. The shield bears the symbol of a broken arrow with a jagged arrowhead. Standing before the altar are a pair of duergar (Aximus and Exekarus) in drab robes.
To prepare for their
planetar, whom they admire. Those who refuse to accompany the arcanaloths are left behind as Aximus and Exekarus proceed to area 23b to inform Fazrian that visitors have arrived. Obedience to Fazrian is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the characters’ presence, and they can’t be harmed or turned. Barely lifting
ingredients belongs in each brazier. For example, the first line of the poem contains the words “scale” and “wyrm,” suggesting that a dragon’s scale is needed for the brazier that bears the wyrm rune. Wyrm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
.
Visitors who decline the headmaster’s offer are politely asked to return whence they came and never show their faces in Dweomercore again. Those who refuse to leave are attacked.
Any character who claims
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
robes and black-feathered cowls of air cultists, while others are dressed in the green of the water cultists. Each person bears a placard around his or her neck, reading “I am punished.”
The refugees
listener. He is committed to forcing any newcomers to join his group. Such initiates must subject themselves to his judgment. If the adventurers refuse, Haayon says, “Consent isn’t necessary for judgment
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
desperation, demands a chance to prove her innocence in a trial by combat—a request that Xeleth mocks: “Only someone who bears one of the starlight rings can challenge for the right to rule,” says the prince
characters don’t have the ring or refuse to present it, Xedalli loses her claim to the throne. Xeleth laughs, after which Andavier declares, “Xeleth is the rightful heir!” Skip ahead to the “All Hail
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keep their crimson hue. If the farmers are healed or roused from unconsciousness, they refuse to speak. They don’t attack again, but the locals keep them restrained. The characters likely don’t have
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
character can claim a total of 350 gp worth of equipment, including weapons, armor, and common potions and scrolls. Development If the characters refuse Errde’s offer after being arrested, they spend a few
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are some of the biggest in Wyllowwood. Their gnarled boughs form a tangled canopy that overhangs the pebbled beaches. Bears come to the river’s edge to fish, and deer and elk come to drink and bathe
obtain the wand from the grave, the will-o’-wisp tries to lead them to Wyllow’s tower and a showdown with the archdruid. If the characters refuse to avenge Crissann, the will-o’-wisp attacks them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
healing touch. If they decline to help or behave rudely, he orders them to leave the abbey at once, attacking them if they refuse and doing his utmost to keep Vasilka safe. The music comes from
, but he turns hostile if they threaten him or his charges. Treasure The golden sun disk hanging above the fireplace is worth 750 gp. Taking the disk off the wall reveals a niche that contains a potion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lack a vehicle, Nykaia offers them a deal: if the characters help her with a job, she and her crew will give them a ride to wherever they’d like. If the characters refuse, skip to the “Stop for
instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, animated, or raised from the dead.
Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
: 11 (2d10) fire damage.
Staff of Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
A ruined section of the city that has been reclaimed by nature
7 A zoo overseen by a strange but powerful fellow druid
8 A private park that charges a fee for entrance, ensuring that only
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
you refuse the Fiend’s offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
individual, you know if they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character’s feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below. Iron Doors. Ten of the double doors are false and refuse to budge. The two
stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. Enthralling Fresco. A detect magic spell reveals an aura of enchantment magic on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Island Encounters d20 Encounter 1 2d8 baboons 2 1d4 brown bears 3 1 owlbear 4 2d6 giant toads 5 2d10 giant wasps 6 2d4 giant spiders 7 4d4 pixies or 4d4 sprites 8 1d4 blink dogs 9 1 pirate captain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. There’s no doubt he’s led a life of adventure; his body bears many scars from his
explorers, Jobal has an intense interest in maps of Chult. He would pay the characters handsomely for Syndra Silvane’s map, if he learns of its existence. If they refuse to sell, he’ll resort to theft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
to leave the tower at once, and the lion attacks those who refuse. The lion shares the following information with characters who show it proper respect: “We and our counterpart were created as a pair
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 1 hour. If the characters refuse to eat the food, one of the robots scoops up a chunk of it and makes realistic
southeast corner of the room. Amid the remains are a blue key card, a red key card, and a needler pistol with 0 charges remaining, as well as three gem-encrusted bracelets worth 600 gp each. S38: Invasive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
-sized wooden chips called golden geese, so named because each one bears Lord Drylund’s golden goose emblem. Lord Drylund mingles with guests here, sometimes with his pet octopus on his shoulder, before
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters’ meals and gnawed bones of dubious
successful one. Exposing a patch of the mold to sunlight or dealing any fire damage to it destroys it. Treasure. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. The human
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
they pass the characters, the githzerai drops a crumpled note asserting their innocence. 7 A character spots a notice from the Mercykillers for an escaped prisoner who bears an uncanny resemblance to






