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Returning 35 results for 'bears blade diffusing changelings react'.
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Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
hold these weapons with the same reverence with which they do shauth blade;shauth blades.
This weapon has the following mastery property. To use this property, you must have a feature that lets you
races
unknown—not to mention the mental and emotional alterations that can accompany them. No matter how small the physical change though, a gifted always bears some sign visible to at least
themselves.
Occasionally, the change robs the individual of their memories.
Gifted Names
Gifted umbral humans typically follow the same naming customs as changelings. However, many take the opportunity to completely reinvent themselves, if their change comes later in life, in name and even in personality traits.
Monsters
Mordenkainen's Fiendish Folio Volume 1
inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, such as polar bears, deer, elk, reindeer (use the elk stat block), killer whales, mammoths, moose (use the giant goat stat block), saber-toothed tigers, snowy owls, woolly rhinoceroses, and wolves. And
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, such as polar bears, deer, elk, reindeer (use the elk stat block), killer whales, mammoths, moose (use the giant goat stat block), saber-toothed tigers, snowy owls, woolly rhinoceroses, and wolves. And
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, such as polar bears, deer, elk, reindeer (use the elk stat block), killer whales, mammoths, moose (use the giant goat stat block), saber-toothed tigers, snowy owls, woolly rhinoceroses, and wolves. And
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queen’s will.
The message
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queen’s will.
The message
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queen’s will.
The message
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of the canyon’s inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Deadstone Cleft Roster Area Creature(s) Notes area 2 1 roc The roc
takes to the air and attacks anything it perceives as a threat. area 3 Hydia Moonmusk, 2 adult cave bears, 1 young cave bear Hydia gathers her tribemates (see areas 15A–area 15D) and forms a hunting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of the canyon’s inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Deadstone Cleft Roster Area Creature(s) Notes area 2 1 roc The roc
takes to the air and attacks anything it perceives as a threat. area 3 Hydia Moonmusk, 2 adult cave bears, 1 young cave bear Hydia gathers her tribemates (see areas 15A–area 15D) and forms a hunting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of the canyon’s inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Deadstone Cleft Roster Area Creature(s) Notes area 2 1 roc The roc
takes to the air and attacks anything it perceives as a threat. area 3 Hydia Moonmusk, 2 adult cave bears, 1 young cave bear Hydia gathers her tribemates (see areas 15A–area 15D) and forms a hunting
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the space of any creature that is of a larger size, but it can’t stop there.
Actions
Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination
.
Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss’s next turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
. The cultists hurry to whichever entrance the characters didn’t use and begin searching the tomb. The Bringers of Woe are six bandits whose leather armor bears the symbol of the Black Earth cult. (This
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the space of any creature that is of a larger size, but it can’t stop there.
Actions
Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination
.
Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss’s next turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
. The cultists hurry to whichever entrance the characters didn’t use and begin searching the tomb. The Bringers of Woe are six bandits whose leather armor bears the symbol of the Black Earth cult. (This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
. The cultists hurry to whichever entrance the characters didn’t use and begin searching the tomb. The Bringers of Woe are six bandits whose leather armor bears the symbol of the Black Earth cult. (This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
random encounters and the behavior of merchants in the Blade Bazaar. For every three such events they report, the characters can attempt a DC 15 group Charisma (Persuasion) check, but they only need
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
random encounters and the behavior of merchants in the Blade Bazaar. For every three such events they report, the characters can attempt a DC 15 group Charisma (Persuasion) check, but they only need
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
random encounters and the behavior of merchants in the Blade Bazaar. For every three such events they report, the characters can attempt a DC 15 group Charisma (Persuasion) check, but they only need
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the space of any creature that is of a larger size, but it can’t stop there.
Actions
Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination
.
Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss’s next turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a lever that juts from a wall. An instant later, golden lightning leaps between the spheres, catching the shackled goblin in its path. Before you can react, the goblin transforms into a wooden mask
must succeed on a DC 16 Wisdom saving throw or be magically transformed into an inanimate wooden mask, along with whatever it is wearing or carrying. The mask bears a striking resemblance to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a lever that juts from a wall. An instant later, golden lightning leaps between the spheres, catching the shackled goblin in its path. Before you can react, the goblin transforms into a wooden mask
must succeed on a DC 16 Wisdom saving throw or be magically transformed into an inanimate wooden mask, along with whatever it is wearing or carrying. The mask bears a striking resemblance to the






