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Returning 35 results for 'bears both domain construct replicas'.
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Monsters
Monster Manual
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Species
Van Richten’s Guide to Ravenloft
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Mordenkainen's Fiendish Folio Volume 1
villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
magic-items
Forgotten Realms: Adventures in Faerûn
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
. The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
Mod
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Sites The landscape of Hazlan bears the scars of reckless magical experiments and wizardly rivalries. The following are examples of the bizarre sites that dot the domain: The Brew. This
mesa, unleashing dozens of purple worms upon the surface. The aged albino worm Gravedrinker dominates this region. The Orbitoclasts. One of numerous floating rock formations in central Hazlik, it bears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Sites The landscape of Hazlan bears the scars of reckless magical experiments and wizardly rivalries. The following are examples of the bizarre sites that dot the domain: The Brew. This
mesa, unleashing dozens of purple worms upon the surface. The aged albino worm Gravedrinker dominates this region. The Orbitoclasts. One of numerous floating rock formations in central Hazlik, it bears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Sites The landscape of Hazlan bears the scars of reckless magical experiments and wizardly rivalries. The following are examples of the bizarre sites that dot the domain: The Brew. This
mesa, unleashing dozens of purple worms upon the surface. The aged albino worm Gravedrinker dominates this region. The Orbitoclasts. One of numerous floating rock formations in central Hazlik, it bears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlik’s blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
visible effects of magical disasters disfigure the domain, from rivers poisoned by alchemical runoff to craters caused by magical explosions. Creatures warped by magical experiments infest the domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlik’s blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
visible effects of magical disasters disfigure the domain, from rivers poisoned by alchemical runoff to craters caused by magical explosions. Creatures warped by magical experiments infest the domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlik’s blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
visible effects of magical disasters disfigure the domain, from rivers poisoned by alchemical runoff to craters caused by magical explosions. Creatures warped by magical experiments infest the domain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
, and in his wasteland domain of Tovag, he believes his war with Vecna rages on. Patrols of prisoner-soldiers under undead commanders scour the land, dragooning strangers to serve in Kas’s armies and to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
, and in his wasteland domain of Tovag, he believes his war with Vecna rages on. Patrols of prisoner-soldiers under undead commanders scour the land, dragooning strangers to serve in Kas’s armies and to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
, and in his wasteland domain of Tovag, he believes his war with Vecna rages on. Patrols of prisoner-soldiers under undead commanders scour the land, dragooning strangers to serve in Kas’s armies and to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
fractured mind-scape of a powerful but dormant sentient weapon
6 A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice
7 A palace where the nonhumanoid
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd’s domain. Barovia is a land of ghosts, werewolves, and other fell creatures. The
, but it’s far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd’s domain, its abbey now in the clutches of evil, misguided creatures. Of all the settlements in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd’s domain. Barovia is a land of ghosts, werewolves, and other fell creatures. The
, but it’s far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd’s domain, its abbey now in the clutches of evil, misguided creatures. Of all the settlements in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd’s domain. Barovia is a land of ghosts, werewolves, and other fell creatures. The
, but it’s far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd’s domain, its abbey now in the clutches of evil, misguided creatures. Of all the settlements in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day






