Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beast barrier diffusing collar returning'.
Other Suggestions:
blast barriers diffusing color returning
beast barriers diffusing color returning
beast berries diffusing color returning
magic-items
This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A Beast wearing this wondrous item gains a +3 bonus to Armor Class and saving throws while wearing this collar.
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a +3 bonus to its attack rolls and damage rolls while wearing this collar.
magic-items
This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A Beast wearing this wondrous item gains a +1 bonus to Armor Class and saving throws while wearing this collar.
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a +2 bonus to its attack rolls and damage rolls while wearing this collar.
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a bonus to its attack rolls and damage rolls while wearing this collar. The bonus is determined by its rarity.
magic-items
This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A Beast wearing this wondrous item gains a +2 bonus to Armor Class and saving throws while wearing this collar.
magic-items
This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A Beast wearing this wondrous item gains a bonus to Armor Class and saving throws while wearing this collar. The bonus is determined by its rarity.
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a +1 bonus to its attack rolls and damage rolls while wearing this collar.
Monsters
The Wild Beyond the Witchlight
save DC 14):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, webArcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible
barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.Kelek is a greedy, narcissistic sociopath who revels in chaos but is a
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
its collar is a small wooden keg. The creature roughhouses with two young boys. One boy squeals, “Again, Dirla, again!” while the other hangs onto the creature’s neck.
Dirlagraun is a gray-whiskered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
its collar is a small wooden keg. The creature roughhouses with two young boys. One boy squeals, “Again, Dirla, again!” while the other hangs onto the creature’s neck.
Dirlagraun is a gray-whiskered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
its collar is a small wooden keg. The creature roughhouses with two young boys. One boy squeals, “Again, Dirla, again!” while the other hangs onto the creature’s neck.
Dirlagraun is a gray-whiskered
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a bonus to its attack rolls and damage rolls while wearing this collar. The bonus is
outside of the collar. A Beast wearing this wondrous item gains a bonus to Armor Class and saving throws while wearing this collar. The bonus is determined by its rarity. Nathanael Roux [Tooltip Not
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
package of shriveled frankfurters 49–50 Tin hat that telepathically broadcasts the wearer’s surface thoughts to creatures within 10 feet of it 51–52 Chalky moon rock 53–54 Collar that, when placed on a
Medium or smaller Beast, translates its cries into Common 55–56 Bottle of expired medicine for treating dizziness 57–58 Tiny speaker that plays a catchy tune in an unknown language 59–60 Handheld tool
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
have claimed it.
Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
package of shriveled frankfurters 49–50 Tin hat that telepathically broadcasts the wearer’s surface thoughts to creatures within 10 feet of it 51–52 Chalky moon rock 53–54 Collar that, when placed on a
Medium or smaller Beast, translates its cries into Common 55–56 Bottle of expired medicine for treating dizziness 57–58 Tiny speaker that plays a catchy tune in an unknown language 59–60 Handheld tool
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
package of shriveled frankfurters 49–50 Tin hat that telepathically broadcasts the wearer’s surface thoughts to creatures within 10 feet of it 51–52 Chalky moon rock 53–54 Collar that, when placed on a
Medium or smaller Beast, translates its cries into Common 55–56 Bottle of expired medicine for treating dizziness 57–58 Tiny speaker that plays a catchy tune in an unknown language 59–60 Handheld tool
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
have claimed it.
Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
have claimed it.
Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and commands the griffons to take flight and circle the castle, attacking intruders on sight and returning here when she calls them off. A simple clasp mechanism, 10 feet above the floor, secures each
any direction. He has a locked collar around his neck and a locked iron muzzle covering his snout. The muzzle, the collar, and the manacles are all designed to hold a dragon of his size and aren’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and commands the griffons to take flight and circle the castle, attacking intruders on sight and returning here when she calls them off. A simple clasp mechanism, 10 feet above the floor, secures each
any direction. He has a locked collar around his neck and a locked iron muzzle covering his snout. The muzzle, the collar, and the manacles are all designed to hold a dragon of his size and aren’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and commands the griffons to take flight and circle the castle, attacking intruders on sight and returning here when she calls them off. A simple clasp mechanism, 10 feet above the floor, secures each
any direction. He has a locked collar around his neck and a locked iron muzzle covering his snout. The muzzle, the collar, and the manacles are all designed to hold a dragon of his size and aren’t
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, web
Reactions
Arcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an
invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.






