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Returning 30 results for 'beast before divinity completed rush'.
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Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a separate Bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are
others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect, hunching over and filing their teeth down to points.
Yeenoghu wants nothing more than slaughter and senseless
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Developments The information in areas T5, U2, and U4 gives a clear picture of the ritual Murgaxor is conducting, where he’s conducting it, and when it will be completed. The characters can rush to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Roll again if the characters have already completed the quest associated with that town. Ten-Towns Rumors d10 Rumor
1 In Bremen, fishers are being terrorized by a monster that lives in
-Towns might go dry!
8 In Lonelywood, beware the dreaded white moose! It attacks loggers and trappers on sight, and the town’s best hunters can’t seem to catch or kill the beast. They could
Compendium
- Sources->Dungeons & Dragons->Divine Contention
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
no job board notice for this quest. Instead, it happens automatically after the players have completed two of the three starting quests. At this point, the rival cults launch their attack on the town
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yeenoghu The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted across
the Material Plane, packs of hyenas followed in his wake, and those that ate of great Yeenoghu’s kills became gnolls. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
35. Xipe’s Audience Chamber (Zee-PAY) When the door comes open, a rush of warm, fetid air greets you. The room is lit with a sanguine glow. On the wall opposite the door are tacked several human
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
it. That’s why you employ a tool of your trade: the signature item. Whenever you’re particularly proud of a completed project, you leave an item at the scene to claim the work as your own. Signature
-woven turban from a master tailor of Calimshan
3 Soft leather boots with a notable personal symbol etched into the side
4 A pair of suspenders made from the hide of a displacer beast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a leisurely pace, though.
Behind you, a horse rounds a bend in the road, galloping at top speed. The beast looks frantic, terrified and frothing with exertion. Upon it sways a figure wearing a gold
Returned attack them as well. In the aftermath, the guards are quick to rush the characters along, but they don’t interfere if anyone searches the bodies.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only a short time, it was a terrifying feeling to my human mind, but in a way it was also comforting to feel myself a part of a much greater design. What I felt was not the hunger of one beast, but
in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source. Non-gnoll Cultists Few creatures aside from gnolls worship Yeenoghu, and those that do
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
Compendium
- Sources->Dungeons & Dragons->Divine Contention
locked in combat with the beast!
If the players completed the “House of Thalivar Rebuilt” quest or saw the painting at Aubrey’s Peculiarities Shoppe, they recognize the warriors as the long-dead Swords
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain 1 Beast or monstrosity with no particular agenda 2 Aberration bent on corruption or domination 3 Fiend bent on corruption or destruction 4 Dragon bent on domination and plunder 5 Giant bent on
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
with evidence they’ve completed this task, Alstare tells them how to access the treasure vault (area S13) using the statue in area S12. If the characters agree to help Alstare, he also immediately
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tentacles. B67: Belly of the Beast Smooth, wet tissue coats the walls of this cave. Cankerous lumps protrude from the flesh, dribbling caustic fluid into a sickly-hued pool of gastric juices. A rough
their cult’s attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wreckage or pulling them from other areas of the wall, allowing the circuit to be completed. If the characters need assistance in figuring this out, a successful DC 10 Intelligence (Arcana or
the shape of a winged mechanical beast with the heads of a dragon, a lion, and a goat.
A voice calls out from a dark corner of the room. “We have been here for a long time. Please help us go home
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
a displacer beast, but one with far too many tentacles and limbs. The yellowed skeleton of a tiny dragon with a second head, all its flesh rotted away. Its body is curled up in an unnatural position
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they’ve almost completed a magical invention that will “finally
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
, has teamed up with an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they’ve almost completed a magical invention
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opportunity to rush headlong into battle. Marilith
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5
action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
handlers who work in area J20. If the creatures have been taken on parade, the handlers are asleep in their hammocks. Nat, Jenks, and Squiddly enjoy a windy autumn day on the docks. J22. Beast Supplies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
whales, groups of squid, and a great tentacled beast whose identity is not obvious. A large table in the center of the room has benches on all four sides. A small silver object lies on the table.
The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
characters don’t learn the password, and all other kobolds are hostile toward the party. Development. If combat occurs in this chamber, the kobolds in the nearby area 16 are alerted, and they rush out to meet
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats






