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Returning 25 results for 'beast berries diffusing contents replicas'.
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beast barriers diffusing contacts replicas
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
trapped inside. Otherwise, the cell is empty.
D: Anchorite’s Retreat. This unfurnished room serves as the anchorite’s quarters. Niches in the walls hold clay dishware, wooden utensils, gathered berries
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
is written an inventory of the crates’ contents: foodstuffs such as dried meat, blocks of cheese, and loaves of bread, as well as casks of ale and flasks of oil. The two heavy crates are loaded onto a
two-wheeled cart pulled by an ox. “The ox’s name is Vincent,” says Barthen. “I’ll expect to see him and the cart returned, thanks.”
The ox (use the cow stat block) is a reliable beast. Each full
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
case the druid gets hungry and wants some berries to munch on. Eating the berries has stained the druid’s teeth blue. The druid climbs onto the sarcophagus when characters enter the tomb and shouts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
30. The Guardian Beast This oddly shaped room is decorated in a cat motif. The center of the southeastern wall is carved to resemble the face of a snarling tiger with hollow eyes. Near the center of
petrified werejaguar (use the weretiger statistics). If the altar is molested or any of the room’s contents are abused, the werejaguar becomes aware and seizes the first opportunity to attack with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fountain takes on the consistency of normal water. Any Beast that bathes in the fountain’s still waters is awakened, as if by the awaken spell, provided it meets the spell’s requirements. The effect
ends if the awakened Beast leaves the palace garden. Any Humanoid that drinks from the fountain or bathes in its waters must make a DC 15 Intelligence saving throw. On a failed save, its Intelligence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disrepair. The only contents of note are a ramshackle bed, a scratched-up table, a warped wooden shelf with several containers on it, and a fireplace with wooden spoons and ladles hanging from hooks above
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
formed gingwatzim to assume two other forms, allowing it to duplicate a specific object and a tiny beast. As an object, a gingwatzim can hide in plain sight. As a common beast, it can move about without
. The trunks are lined with lead to ensure that the locate object spell cannot be used to find their contents: Trunk 1 contains Nidalia’s desiccated heart, wrapped in a black silk cloth and resting atop
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chemosh, God of Undeath. A simple plaque notes the occupant’s identity. Use the Crypt Plaques table and Crypt Contents table to determine what the crypts’ plaques say and what lies within each. If you
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
as seating areas.
The eastern shop sells cheap souvenirs and bears a sign that reads, “The Historian’s Gifts.” The western shop sells books and artifact replicas and is labeled “The Archaeologist’s
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thread 17 Sheet of music that goblins find upsetting when they hear it played or sung 18 Rotten ogre’s tooth with the Elvish glyph for “moon” etched into it 19 Vitrified eye of a displacer beast 20 Tiny
varnished mushroom cap that magically keeps its liquid contents lukewarm 36 Rock that floats and is small enough to hide in your closed fist 37 Tiny bottle filled with rainwater collected from the Feywild
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
Honey Mead. One of the three casks is empty, the verbeeg and ogre having shared its contents; each of the other two holds 20 gallons of honey mead. Each full cask weighs 200 pounds. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
the shape of a winged mechanical beast with the heads of a dragon, a lion, and a goat.
A voice calls out from a dark corner of the room. “We have been here for a long time. Please help us go home
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tentacles. B67: Belly of the Beast Smooth, wet tissue coats the walls of this cave. Cankerous lumps protrude from the flesh, dribbling caustic fluid into a sickly-hued pool of gastric juices. A rough
indifferent to the cultists but hostile to all other creatures. The contents of the vats and the oozes they spawn are as follows: Black Vat. A tarry, black substance bubbles within this vat, which can produce
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the middle of the room is a hulking beast that looks like a mangy bear with an owl’s head. It rears up and roars when it sees you.
The Cragmaws have captured an owlbear and confined it to this tower
. The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
casks.
This space beneath the watchtower of area 21 was once a holding cell for prisoners. Tallos the druid converted the space into a distillery. Berries harvested from his assassin vines were
unidentifiable heaps of mold.
This room served as a storeroom for mundane materials for the original garrison but has not seen any use since then. The contents of the barrels and crates mostly consist of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
collector of such works. Kingsport
Medium beast, unaligned
Armor Class 11
Hit Points 5 (1d8 + 1)
Speed 20 ft., swim 40 ft.
STR
6 (−2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(450 XP) Proficiency Bonus +2
Fear Aura. Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of
contents of its skull to their master, which absorbs the illithid’s brain and all the knowledge and experience contained therein. In this way the elder brain continually increases its knowledge, uniting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide to determine the contents of each dragon’s trove. Aurilssbarg See the “Ice Peak” section. Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of
seek to appease their totem spirits, they slaughter a woodland beast and place its carcass atop the altar, where it slowly rots. Today, the tribes maintain a tenuous truce and take turns protecting
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
archway to the east leads to another room, more brightly decorated.
From here, the characters can hear an argument taking place in area 45. Treasure. The contents of the coffer are partially spilled
whales, groups of squid, and a great tentacled beast whose identity is not obvious. A large table in the center of the room has benches on all four sides. A small silver object lies on the table.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
who earn a living as caravan guards or beast hunters in the crags. One notable resident of Hundelstone is an inventor named Thwip Ironbottom (CG male rock gnome commoner). A spy for the Harpers, Thwip






