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Returning 35 results for 'beast bringing diffusing clothing returned'.
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Monsters
Quests from the Infinite Staircase
Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
False Appearance. If the wolf-in-sheep’s-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Monsters
Waterdeep: Dragon Heist
years ago, but has since returned. The Rosznars' inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it's not like other noble
hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let her wear.
One of the things Esvele has learned is to embrace the legend of the Black Viper
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
understand, even if the Feywild visitor can’t speak that language normally.
Feywild Visitor
d8
Visitor
1
Awakened creature (a Beast or an ordinary plant that has had the awaken
Monsters
Locathah Rising
, control water*, dominate beast, freedom of movement*, watery sphere5th level (2 slot): conjure elemental*, maelstrom,scrying*, tree stride6th level (1 slot): heal7th level (1 slot): plane shift
action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.
Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z2. Guard Post Here, the cave splits to the left and right. Standing on a five-foot-high ledge between the divide are two feral-looking women wearing shredded clothing and clutching spears. Aziana
and Davanka, two werewolves in human form, stand guard on the ledge. They sound the alarm when they spot intruders. Any loud noise here can be heard throughout the den, bringing quick reinforcements from areas Z3 and Z5. The werewolves fight to the death.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z2. Guard Post Here, the cave splits to the left and right. Standing on a five-foot-high ledge between the divide are two feral-looking women wearing shredded clothing and clutching spears. Aziana
and Davanka, two werewolves in human form, stand guard on the ledge. They sound the alarm when they spot intruders. Any loud noise here can be heard throughout the den, bringing quick reinforcements from areas Z3 and Z5. The werewolves fight to the death.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z2. Guard Post Here, the cave splits to the left and right. Standing on a five-foot-high ledge between the divide are two feral-looking women wearing shredded clothing and clutching spears. Aziana
and Davanka, two werewolves in human form, stand guard on the ledge. They sound the alarm when they spot intruders. Any loud noise here can be heard throughout the den, bringing quick reinforcements from areas Z3 and Z5. The werewolves fight to the death.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skeleton led Citlali to a hidden cenote. Citlali dove in to assuage her thirst, and when she resurfaced, the skeletal figure was gone. Observing that the area was rich in precious minerals, Citlali returned
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skeleton led Citlali to a hidden cenote. Citlali dove in to assuage her thirst, and when she resurfaced, the skeletal figure was gone. Observing that the area was rich in precious minerals, Citlali returned
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skeleton led Citlali to a hidden cenote. Citlali dove in to assuage her thirst, and when she resurfaced, the skeletal figure was gone. Observing that the area was rich in precious minerals, Citlali returned
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Unrecognizable figures in cold weather clothing advance until they form a line twenty feet away from you. Each one clutches a handaxe threateningly. One of them points a gloved finger at you and shouts, “Kill
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Unrecognizable figures in cold weather clothing advance until they form a line twenty feet away from you. Each one clutches a handaxe threateningly. One of them points a gloved finger at you and shouts, “Kill
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Unrecognizable figures in cold weather clothing advance until they form a line twenty feet away from you. Each one clutches a handaxe threateningly. One of them points a gloved finger at you and shouts, “Kill
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
themselves in. Athreos’s Quests d6 Adventure Goal
1 Seal a secret path that the Returned use to escape the Underworld.
2 Strike against one of the necropoleis, either Asphodel or Odunos
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
themselves in. Athreos’s Quests d6 Adventure Goal
1 Seal a secret path that the Returned use to escape the Underworld.
2 Strike against one of the necropoleis, either Asphodel or Odunos
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
themselves in. Athreos’s Quests d6 Adventure Goal
1 Seal a secret path that the Returned use to escape the Underworld.
2 Strike against one of the necropoleis, either Asphodel or Odunos
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and his duergar followers were forced back into the Underdark by the planetar’s sudden arrival and subsequent bloody crusade. Weeks after retreating, they returned to discover that the mines were much
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and his duergar followers were forced back into the Underdark by the planetar’s sudden arrival and subsequent bloody crusade. Weeks after retreating, they returned to discover that the mines were much
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it
once stood, bringing with it the return of the Incantifers. Members of the Incanterium siphon magic from items, spells, and those who wield them to lengthen their own lifespans. They believe that by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it
once stood, bringing with it the return of the Incantifers. Members of the Incanterium siphon magic from items, spells, and those who wield them to lengthen their own lifespans. They believe that by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it
once stood, bringing with it the return of the Incantifers. Members of the Incanterium siphon magic from items, spells, and those who wield them to lengthen their own lifespans. They believe that by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and his duergar followers were forced back into the Underdark by the planetar’s sudden arrival and subsequent bloody crusade. Weeks after retreating, they returned to discover that the mines were much
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
two-wheeled cart pulled by an ox. “The ox’s name is Vincent,” says Barthen. “I’ll expect to see him and the cart returned, thanks.”
The ox (use the cow stat block) is a reliable beast. Each full
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
two-wheeled cart pulled by an ox. “The ox’s name is Vincent,” says Barthen. “I’ll expect to see him and the cart returned, thanks.”
The ox (use the cow stat block) is a reliable beast. Each full






