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Returning 21 results for 'beast brothers diffusing counting receives'.
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beast brothers diffusing cunning received
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tyger, Tyger Karl and Nikolai Wachter (see areas N2 and N4) are young, foolish men from a proud noble family. The drunken brothers sneak into Arasek’s Stockyard (area N5) while everyone else is
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother’s favorite, and Mortlock for being a monstrous dolt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before it touches the ground, doing so with a successful DC 10 Dexterity check. Any creature that catches a seed before it touches the ground receives a gift, determined by rolling a d8 and consulting
the Welcome Gifts table. A creature that receives one of these gifts can’t gain another one for 24 hours. Dandelion Seeds. A character can make a wish while blowing their dandelion’s seeds into the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Movement and Position IGOR GRECHANYI Creatures occupy spaces of varying sizes. This Displacer Beast occupies
a 10-by-10-foot space, while the adventurers occupy 5-by-5-foot spaces On your turn
between two things—whether creatures or objects—count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Breaking Up Your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
gaze inward, ensuring no one escapes. Curst receives traitors and felonious folk with open arms, but to leave the gate-town, residents must receive approval from the burgomaster, a capricious shator
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
competitor who receives aid is removed from play for the remainder of the match. Competitors aren’t allowed to use spells or similar abilities. The only formal hrazhak arena in Sharn is located in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Krushkin Wachter Brothers. Nikolai and Karl Wachter (N male human nobles) are brothers of noble birth. They are brash drunkards always looking for trouble, though they are smart enough not to pick fights
. Urwin Martikov, who prepares most of the meals, is found here throughout the day. He occasionally receives help from his two boys, but they are easily distracted. A cupboard against the east wall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond
A character that tries to learn more about Yeenoghu, the Demon Lord of Gnolls, receives the following unsettling vision. A hunched and rotting creature with the head of a fiendish hyena swings a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
—perhaps an antique box, stone cairn, or tree stump sealed with rocks—radiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
beaten into submission more than they’re trained. When a frost giant commands a beast to attack, it’s less a command than an acknowledgment to the creature that the giant won’t beat it for satisfying
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
block of ice. Although the beast is positioned within the icy block as though rearing up to strike, severe wounds indicate that it died before being frozen.
This dead remorhaz is one of Challidax’s
until the characters approach the beast, a Neutral Frost Giant named Heldalf sits on a stool behind the Mammoth, combing out the pack animal’s tangled fur. Heldalf is Indifferent to the characters and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
by the pterafolk of Firefinger. If questioned about the stolen item, Azaka responds only that it’s a family heirloom: a wooden mask carved to resemble a tiger’s face. It is actually a mask of the beast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fountain takes on the consistency of normal water. Any Beast that bathes in the fountain’s still waters is awakened, as if by the awaken spell, provided it meets the spell’s requirements. The effect
ends if the awakened Beast leaves the palace garden. Any Humanoid that drinks from the fountain or bathes in its waters must make a DC 15 Intelligence saving throw. On a failed save, its Intelligence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
shadow demon that directs his wererat minions through wispy messages scrawled on passage walls. The King of the Rats spends his lonely hours obsessively counting the treasure the rats sift from the Ditch
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tomb is also the center of a hallow spell, which extends to the doors of the room. Any good-aligned humanoid who heeds the tomb’s carving receives the effect of a 5th-level aid spell. A creature can
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
receives a bonus of 25 gp if all caravan goods arrive at the destination. Urlam Stockspool (N male Illuskan human spy), a shrewd, immaculately dressed businessman, runs the caravan company and is a
Tolmara’s crime to Darathra Shendrel, the lord protector has Tolmara arrested and imprisoned pending a trial. Darathra also notifies Mirak’s two brothers, who work on a nearby ranch. For years, they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intact hide of any beast or monstrosity of challenge rating 3 or higher. Harvesting the hide from such a creature requires an intact carcass, an hour of work, and a successful DC 15 Dexterity (Sleight of
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
seek to appease their totem spirits, they slaughter a woodland beast and place its carcass atop the altar, where it slowly rots. Today, the tribes maintain a tenuous truce and take turns protecting
three brothers and three sisters, a dozen nieces and nephews, and several distant relations. One of the Happy Cow’s regular patrons is a female half-elf named Zira, who is actually an adult bronze
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(see appendix C) sits at the table, counting small stacks of gold coins. Treasure. There are 276 gp stacked on the table and on adjacent unoccupied benches. The coffers contain another 400 gp in loose
whales, groups of squid, and a great tentacled beast whose identity is not obvious. A large table in the center of the room has benches on all four sides. A small silver object lies on the table.
The






