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Returning 35 results for 'beasts before diffusing conduct relative'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
a fearsome aspect.
Verbeeg craft their own armor and weapons. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose.
Marauders. Verbeeg conduct
mammalian beasts and allow bears, wolves, worgs, and other predators to lair with them. They catch and keep horses, mules, sheep, goats, and cattle for food and trade.
Backgrounds
Guildmasters’ Guide to Ravnica
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
the party, asking them to recover the body of a “relative” from the Haifisch, a shipwreck impaled on a spire of ice.
9 The Sleeping Beast is experiencing an increasing number of earthquakes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose. Marauders. Verbeeg conduct themselves like brigands, robbing people they come across in
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose. Marauders. Verbeeg conduct themselves like brigands, robbing people they come across in
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose. Marauders. Verbeeg conduct themselves like brigands, robbing people they come across in
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
mounts, and the clan’s warriors wade into battle alongside giant boars, other beasts, and even wurms or hydras. Bolrac Clan. The most selective of all the Gruul Clans, the Bolrac clan denies membership
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
mounts, and the clan’s warriors wade into battle alongside giant boars, other beasts, and even wurms or hydras. Bolrac Clan. The most selective of all the Gruul Clans, the Bolrac clan denies membership
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their druids perform guttural chants before and during battle that are said to be in the language of the old gods.
Zhur-Taa druids are adept at summoning and training beasts as war-companions and
mounts, and the clan’s warriors wade into battle alongside giant boars, other beasts, and even wurms or hydras. Bolrac Clan. The most selective of all the Gruul Clans, the Bolrac clan denies membership
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
Senses passive Perception 13
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Speak with Beasts and Plants. Amidor can communicate with Beasts and Plants as if it shared a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
Senses passive Perception 13
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Speak with Beasts and Plants. Amidor can communicate with Beasts and Plants as if it shared a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
Senses passive Perception 13
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Speak with Beasts and Plants. Amidor can communicate with Beasts and Plants as if it shared a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
remarkable beasts—remain in Aerenal.
Aerenal’s Influence in Khorvaire In Khorvaire, you might…
The
Sharn Inquisitive
Nightlife of the walking dead
The port city of Pylas Talaear is a place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
remarkable beasts—remain in Aerenal.
Aerenal’s Influence in Khorvaire In Khorvaire, you might…
The
Sharn Inquisitive
Nightlife of the walking dead
The port city of Pylas Talaear is a place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
remarkable beasts—remain in Aerenal.
Aerenal’s Influence in Khorvaire In Khorvaire, you might…
The
Sharn Inquisitive
Nightlife of the walking dead
The port city of Pylas Talaear is a place
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
power of their mind to overcome fear and pain by riding the beasts. The faith of Ilmater fosters far more orders of monks that other gods. Other llmatari monastic orders include the Followers of the
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
power of their mind to overcome fear and pain by riding the beasts. The faith of Ilmater fosters far more orders of monks that other gods. Other llmatari monastic orders include the Followers of the
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
power of their mind to overcome fear and pain by riding the beasts. The faith of Ilmater fosters far more orders of monks that other gods. Other llmatari monastic orders include the Followers of the
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
patrol the maze 6–10 Lair for guard beasts that patrol the maze 11 Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 Shrine dedicated to a god or other entity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
patrol the maze 6–10 Lair for guard beasts that patrol the maze 11 Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 Shrine dedicated to a god or other entity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
patrol the maze 6–10 Lair for guard beasts that patrol the maze 11 Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 Shrine dedicated to a god or other entity






