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Returning 35 results for 'beating bare diffusing contingency realize'.
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Monsters
Keys from the Golden Vault
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Backgrounds
Sword Coast Adventurer's Guide
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Backgrounds
Baldur’s Gate: Descent into Avernus
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life, and I carry
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
impersonate another Watch captain the characters have met before. Then, in the guise of Hyustus Staget (see “The Watch Arrives”), the doppelganger kills the guards in area H8 with its bare hands and
and two veterans) down upon the characters, whom “Hyustus” accuses of beating the cell block guards to death. These reinforcements have no reason to believe that Captain Staget isn’t who he appears to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
impersonate another Watch captain the characters have met before. Then, in the guise of Hyustus Staget (see “The Watch Arrives”), the doppelganger kills the guards in area H8 with its bare hands and
and two veterans) down upon the characters, whom “Hyustus” accuses of beating the cell block guards to death. These reinforcements have no reason to believe that Captain Staget isn’t who he appears to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
impersonate another Watch captain the characters have met before. Then, in the guise of Hyustus Staget (see “The Watch Arrives”), the doppelganger kills the guards in area H8 with its bare hands and
and two veterans) down upon the characters, whom “Hyustus” accuses of beating the cell block guards to death. These reinforcements have no reason to believe that Captain Staget isn’t who he appears to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
participated in Rinaldo’s séance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
participated in Rinaldo’s séance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
participated in Rinaldo’s séance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
house’s sullen countenance, you hear the edifice actually groan. Only then do you realize the extent to which the house hates what it has become. The Wachter family, once an influential noble line in
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
house’s sullen countenance, you hear the edifice actually groan. Only then do you realize the extent to which the house hates what it has become. The Wachter family, once an influential noble line in
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
house’s sullen countenance, you hear the edifice actually groan. Only then do you realize the extent to which the house hates what it has become. The Wachter family, once an influential noble line in
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
following description serves for any one of them. This bare, cell-like room contains a plain wooden table and chair, a straw mattress, and a small wooden chest.
The furniture varies slightly from room to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
following description serves for any one of them. This bare, cell-like room contains a plain wooden table and chair, a straw mattress, and a small wooden chest.
The furniture varies slightly from room to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
following description serves for any one of them. This bare, cell-like room contains a plain wooden table and chair, a straw mattress, and a small wooden chest.
The furniture varies slightly from room to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically says, “We are the hungry dead. Honor us with lunch, or suffer our curse.” Characters who hear the otyugh can make a DC 12 Wisdom (Insight) check. On a successful check, they realize something
Grand Secretary about it when they return to her. Y4: Receiving Hall An altar and a decaying tapestry on the north wall are all that remains in this chamber.
The wooden altar here is bare and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically says, “We are the hungry dead. Honor us with lunch, or suffer our curse.” Characters who hear the otyugh can make a DC 12 Wisdom (Insight) check. On a successful check, they realize something
Grand Secretary about it when they return to her. Y4: Receiving Hall An altar and a decaying tapestry on the north wall are all that remains in this chamber.
The wooden altar here is bare and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically says, “We are the hungry dead. Honor us with lunch, or suffer our curse.” Characters who hear the otyugh can make a DC 12 Wisdom (Insight) check. On a successful check, they realize something
Grand Secretary about it when they return to her. Y4: Receiving Hall An altar and a decaying tapestry on the north wall are all that remains in this chamber.
The wooden altar here is bare and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carrion crawler waits in the next area, resting after taking a beating from Caerhan. The creature has only 20 hit points remaining, but it’s hungry and angry. It attacks if any character enters the next
the center of the room, carved into the rough shape of what looks like a giant foot. Runes scribed into the north and south walls of the chamber create the outline image of a bare footprint
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carrion crawler waits in the next area, resting after taking a beating from Caerhan. The creature has only 20 hit points remaining, but it’s hungry and angry. It attacks if any character enters the next
the center of the room, carved into the rough shape of what looks like a giant foot. Runes scribed into the north and south walls of the chamber create the outline image of a bare footprint
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carrion crawler waits in the next area, resting after taking a beating from Caerhan. The creature has only 20 hit points remaining, but it’s hungry and angry. It attacks if any character enters the next
the center of the room, carved into the rough shape of what looks like a giant foot. Runes scribed into the north and south walls of the chamber create the outline image of a bare footprint
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is present, the others are spread out over a 100-foot-square area. These scouts are Barovian hunters or trappers searching for a missing villager or townsperson. Once they realize the characters
with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You can’t tell whether it’s a man or a woman. It stops, sniffs the air, and laughs like a






