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Returning 9 results for 'beating before diffusing closest revering'.
Other Suggestions:
being before diffusing closed revealing
being before diffusing close revealing
being before diffusing closely revealing
being before diffusing closest revealing
being before diffusing closed revering
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to confirm my suspicion that one of the king’s closest advisers—Charmayne Daymore—is behind this. She has stolen the king’s heart and is using it to power a ritual. Jhaeros is now her obedient puppet
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to confirm my suspicion that one of the king’s closest advisers—Charmayne Daymore—is behind this. She has stolen the king’s heart and is using it to power a ritual. Jhaeros is now her obedient puppet
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to confirm my suspicion that one of the king’s closest advisers—Charmayne Daymore—is behind this. She has stolen the king’s heart and is using it to power a ritual. Jhaeros is now her obedient puppet
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
normal size at the end of the hall closest to area B10. Shrunken creatures have disadvantage on Strength checks and Strength saving throws, and their weapons deal 1d4 less damage at one-half to one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
normal size at the end of the hall closest to area B10. Shrunken creatures have disadvantage on Strength checks and Strength saving throws, and their weapons deal 1d4 less damage at one-half to one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
normal size at the end of the hall closest to area B10. Shrunken creatures have disadvantage on Strength checks and Strength saving throws, and their weapons deal 1d4 less damage at one-half to one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into






