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Returning 35 results for 'beating bigger diffusing contact resort'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
a giant beating a weapon against its shield and bellowing a challenge to foes are strident enough to knock dishes from shelves and rattle doors in their frames. Giants Are Strong. A charging warhorse
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
a giant beating a weapon against its shield and bellowing a challenge to foes are strident enough to knock dishes from shelves and rattle doors in their frames. Giants Are Strong. A charging warhorse
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
a giant beating a weapon against its shield and bellowing a challenge to foes are strident enough to knock dishes from shelves and rattle doors in their frames. Giants Are Strong. A charging warhorse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
. Your superiors within the guild manage work contracts, request the use of guild resources, and facilitate getting your group in contact with the right people to assist their interests. Roll or pick
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
Stones. Each zone contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact the gatehouse. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
Stones. Each zone contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact the gatehouse. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
Stones. Each zone contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact the gatehouse. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Throne. Prolonged contact with Xardorok’s chardalyn throne can warp one’s mind. A creature that
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Throne. Prolonged contact with Xardorok’s chardalyn throne can warp one’s mind. A creature that
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Throne. Prolonged contact with Xardorok’s chardalyn throne can warp one’s mind. A creature that
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, contact me and let me know, then await further instructions.”
Tarto tosses you a satchel. “This here is a bag of holding. You can use it to contain the meteorite. The impact site is nearby. If the
down the rope ladder and exit the tyrant ship, they can see their surroundings more clearly: they are standing on the rocky shore of the Spindle, a mountain bigger than any they’ve seen before. The sun
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, contact me and let me know, then await further instructions.”
Tarto tosses you a satchel. “This here is a bag of holding. You can use it to contain the meteorite. The impact site is nearby. If the
down the rope ladder and exit the tyrant ship, they can see their surroundings more clearly: they are standing on the rocky shore of the Spindle, a mountain bigger than any they’ve seen before. The sun
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, contact me and let me know, then await further instructions.”
Tarto tosses you a satchel. “This here is a bag of holding. You can use it to contain the meteorite. The impact site is nearby. If the
down the rope ladder and exit the tyrant ship, they can see their surroundings more clearly: they are standing on the rocky shore of the Spindle, a mountain bigger than any they’ve seen before. The sun
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
.) Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
.) Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
.) Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack. The drider makes three attacks, using Foreleg or Poison
spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace
Bonus Actions
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack. The drider makes three attacks, using Foreleg or Poison
spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace
Bonus Actions
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.






