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Returning 35 results for 'beating body diffusing could reagents'.
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Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Alchemical Savant At 5th level, you develop
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
flying speed of 10 feet for 10 minutes. 6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
flying speed of 10 feet for 10 minutes. 6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Alchemical Savant At 5th level, you develop
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Alchemical Savant At 5th level, you develop
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
flying speed of 10 feet for 10 minutes. 6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
(Arcana) check can tell that these are figures used for creating homunculi. Treasure. Several of the reagents here are quite valuable. By searching the room, the characters can gather 50 gp of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
(Arcana) check can tell that these are figures used for creating homunculi. Treasure. Several of the reagents here are quite valuable. By searching the room, the characters can gather 50 gp of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
(Arcana) check can tell that these are figures used for creating homunculi. Treasure. Several of the reagents here are quite valuable. By searching the room, the characters can gather 50 gp of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any non-duergar they encounter onboard the vessel. If they find Durth’s dead body or no signs of him at all aboard the ferry, they abandon the ship and don’t return to it. If the characters capture
powered by the still-beating heart of a red dragon. In this forge, Xardorok is crafting a dragon made of chardalyn, with which he plans to destroy Ten-Towns. The chardalyn dragon is close to being
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any non-duergar they encounter onboard the vessel. If they find Durth’s dead body or no signs of him at all aboard the ferry, they abandon the ship and don’t return to it. If the characters capture
powered by the still-beating heart of a red dragon. In this forge, Xardorok is crafting a dragon made of chardalyn, with which he plans to destroy Ten-Towns. The chardalyn dragon is close to being
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any non-duergar they encounter onboard the vessel. If they find Durth’s dead body or no signs of him at all aboard the ferry, they abandon the ship and don’t return to it. If the characters capture
powered by the still-beating heart of a red dragon. In this forge, Xardorok is crafting a dragon made of chardalyn, with which he plans to destroy Ten-Towns. The chardalyn dragon is close to being
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than normal, use ropes to restrain a hulking biped with an insectoid body. A large sack has been pulled over the creature’s bulbous head.
A team of four duergar recently captured an umber hulk in the
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three






