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Returning 25 results for 'beating book diffusing currents revering'.
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Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the same types of information that appears on the Airborne and Waterborne Vehicles table in the Player’s Handbook. Refer to that book for details.
Note that airships’ speed isn’t affected by either
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
d8 if you don’t have that book.
*See chapter 6.
Quintin Gleim Giants and dinosaurs are both ancient creatures
belonging to a long-forgotten time
A place where giants and dinosaurs live
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
d8 if you don’t have that book.
*See chapter 6.
Quintin Gleim Giants and dinosaurs are both ancient creatures
belonging to a long-forgotten time
A place where giants and dinosaurs live
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
d8 if you don’t have that book.
*See chapter 6.
Quintin Gleim Giants and dinosaurs are both ancient creatures
belonging to a long-forgotten time
A place where giants and dinosaurs live
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
. The diamonds are held in a silk bag that’s been placed in a false tome titled A Layperson’s Book of Common Knowledge. Oppal hid the book in a vault beneath the Hall of Knowledge — the local temple to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
. The diamonds are held in a silk bag that’s been placed in a false tome titled A Layperson’s Book of Common Knowledge. Oppal hid the book in a vault beneath the Hall of Knowledge — the local temple to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
. The diamonds are held in a silk bag that’s been placed in a false tome titled A Layperson’s Book of Common Knowledge. Oppal hid the book in a vault beneath the Hall of Knowledge — the local temple to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
floor of this room are made of marble. They might once have been beautiful, but now they’re covered in cobwebs, dirt, and grime. An old, scorched book lies on a marble slab in the center of the room
.
This untitled book details how one can become a mummy lord through a complex ritual that involves numerous unspeakable acts and vile ingredients. Some of its pages are burnt and illegible, while others
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
floor of this room are made of marble. They might once have been beautiful, but now they’re covered in cobwebs, dirt, and grime. An old, scorched book lies on a marble slab in the center of the room
.
This untitled book details how one can become a mummy lord through a complex ritual that involves numerous unspeakable acts and vile ingredients. Some of its pages are burnt and illegible, while others
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
floor of this room are made of marble. They might once have been beautiful, but now they’re covered in cobwebs, dirt, and grime. An old, scorched book lies on a marble slab in the center of the room
.
This untitled book details how one can become a mummy lord through a complex ritual that involves numerous unspeakable acts and vile ingredients. Some of its pages are burnt and illegible, while others
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
the tile can hear the heart beating. As an action, a character in the middle of the room can try to lift the stone tile, doing so with a successful DC 10 Strength (Athletics) check. The check is made
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
the tile can hear the heart beating. As an action, a character in the middle of the room can try to lift the stone tile, doing so with a successful DC 10 Strength (Athletics) check. The check is made
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
the tile can hear the heart beating. As an action, a character in the middle of the room can try to lift the stone tile, doing so with a successful DC 10 Strength (Athletics) check. The check is made
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
. She assumes the book hasn’t been taken far and wants the characters to search Downfall for it. (The book is currently in the hands of Gullop XIX, the bullywug king in area D6. If the characters have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
. She assumes the book hasn’t been taken far and wants the characters to search Downfall for it. (The book is currently in the hands of Gullop XIX, the bullywug king in area D6. If the characters have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
. She assumes the book hasn’t been taken far and wants the characters to search Downfall for it. (The book is currently in the hands of Gullop XIX, the bullywug king in area D6. If the characters have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
at the base of the structure stands slightly ajar.
Shelves line the walls of this labyrinthine library, which is crammed with books on every conceivable subject. Arcanaloth Book Hunter. Soon after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
at the base of the structure stands slightly ajar.
Shelves line the walls of this labyrinthine library, which is crammed with books on every conceivable subject. Arcanaloth Book Hunter. Soon after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
at the base of the structure stands slightly ajar.
Shelves line the walls of this labyrinthine library, which is crammed with books on every conceivable subject. Arcanaloth Book Hunter. Soon after






