Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beating both down coming radius'.
Other Suggestions:
being both down combine readies
being both down coming radius
being both down caring readies
being both down coins radius
being both down combine radius
Monsters
The Wild Beyond the Witchlight
her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Radiant Fire
coming for you.”
Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.”
Combat Notes
Mercion counts on her armor to protect her as she
Monsters
Keys from the Golden Vault
", "rollAction":"Cinder Spite"}. Charmayne creates a magical explosion of fire centered on a point she can see within 120 feet of herself. Each creature in a 20-foot-radius sphere centered on that point must
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Candlekeep Mysteries
Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. After beating its wings this way, Zikzokrishka can fly up to half its flying speed.Zikzokrishka’s Phylactery
, doing so with a successful DC 10 Strength (Athletics) check.
A cloud of sand swirls in a 20-foot-radius sphere centered on a point Zikzokrishka can see within 60 feet of it. The cloud spreads around
Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Damage Vulnerabilities fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming for you.” Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.” Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Coming from one direction are several voices joined in a marching song. The singing grows louder as six bipedal rabbits wearing clothing emerge from the fog. Two of them tug at the reins of a giant
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town. Whether the characters ask about the yelling or she has to bring up the matter herself, she also shares the following information: The ruckus is coming from a despondent empyrean: Kopoha, the
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
happens automatically in 1d4 minutes. The lights at the bottom of the lake are phosphorescent crabs that feed on the muck. Each crab sheds dim light in a 5-foot radius but stops glowing 10 minutes
awaits the coming of the death god, which it believes heralds the fall of divinity. Until that day, the aboleth humbly obeys Withers (whom the creature refers to by his original name of Gorra) and attacks
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy map, handout 1.) They soon come upon the extraction crew: You reach the bottom of the stairs and see a corridor filled with smoke. A half dozen dead bodies litter the hallway floor. Coming toward
. Each creature within a 20-foot-radius area of the bend in the south end of the corridor must make a DC 17 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai in the World Zerthimon does not expect us to wait in patience for his return. Instead, we must pave the way for his efforts, so that we can hasten the coming of our golden age.
— The
, the affected area can have a radius of between several hundred feet and several miles. Birds avoid flying over or near it, other animals flee the area, and plants in the vicinity wither and die
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
quaggoths follow Thonot Krob who, in turn, obeys Xardorok Sunblight. The noises heard coming from behind the west wall originate from the elevator located in area X22. X21. Treacherous Guards This room
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature
smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) score of 14 or higher hears what sounds like sobbing or muttering coming from within. The door is sealed firmly, as are the shrine’s four windows, and all are coated by an unnaturally resilient resin of
. If the characters destroyed Sylvarie’s painting before coming here, they encounter Sylvarie in her true form: a neutral good moon elf priest who is not wearing armor (AC 10). In this case, she is
Compendium
- Sources->Dungeons & Dragons->Divine Contention
face the wall if he knows he has guests coming. B10. Laboratory The laboratory is crammed with tables bearing alchemical gear. Bottles of rare ingredients line the walls, alongside strange trinkets and
.
3-5 Reversed Gravity. Gravity reverses in a 20-foot-radius sphere around the character. Any creatures in this area fall upwards, taking 2d6 bludgeoning damage as they crash headfirst into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggested name that it likes. If you’re having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter d8
emit dim light in a 10-foot radius
6 Woolly rhinoceros
7 Saber-toothed tiger
8 Wolf
Battlehammer Dwarves The shield dwarves of Clan Battlehammer have iron mines throughout the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
seeing cultists of many races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attic is stuffy, dimly lit, and covered in a fine layer of dust. A character who has a passive Wisdom (Perception) score of 13 or higher notices light coming through the floorboards above area M13. The
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw or other lizardfolk
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon
cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this radius), passive Perception 14
Languages Deep Speech, Grell
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The grell psychic makes one Tentacle attack and one Beak
!” “The one in the scarlet robe, Oshundo, is gathering forces to assault Talhundereth. I must warn the priests that the mind flayers are coming!”
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
the Cage. Ring Givers. An up-and-coming faction, the Ring Givers are still finding their place in Sigil. Having recently sold their previous headquarters, a sprawling palace in the affluent Lady’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
is soon breached, so it doesn’t matter whether the party faces their foes on the ramparts or inside the town: more undead are always coming! In the first round, the players face three ghasts per
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
the following melee weapon attack against a target of the DM’s choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3–4 Spores fill a 20-foot-radius sphere centered on a point
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Behind it, a five-foot-diameter chute with carved footholds ascends to another cavern.
The chute leads to area S9. If goliaths are in that area, characters can hear loud cheers coming from there
them if they refuse to leave. A clever character can win over the goliaths by challenging and beating one or more of them in a rock-holding contest. The contest plays out as follows: Each participant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feel cold air coming from the wall, suggesting the presence of a secret door. The wine cask must be moved aside to access the secret door. Secret Door. An arcane lock spell has been cast on the secret
chamber. The statue has a roughly bipedal shape and is carved to look like it’s coming undone, like a frayed rope. Its form is covered with mouths and outstretched tongues.
Standing before the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, tugging or turning the knob causes the vial in the door to break, releasing a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the door. The trap also triggers if the door is forced
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which it was used to slay her. Not willing to destroy the weapon for fear of thwarting the first vision, she has kept the hilt hidden in an attempt to keep the second vision from coming to pass. Each
, it causes that spell to hit another creature within 120 feet of it that it can see.
Toxic Steam. The room is heavily obscured by the dark steam coming off the scrying pool. At the end of each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Lupine howls of pain sound from beyond the iron door to the west.
The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
a DC 20 Intelligence (Arcana) check. When a creature other than Teremini opens the door, a 20-foot-radius sphere of fire explodes from the glyph. Each creature in that area must make a DC 17 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. The glyph is on the second page, and it’s triggered when someone opens to that page. Otherwise, the book is blank. If the glyph is triggered, it erupts with magical energy in a 20-foot-radius sphere
least 10 minutes before coming to investigate. Treasure. Separate successful DC 15 Wisdom (Perception) checks uncover a spell scroll of entangle, a spell scroll of protection from poison, and a tome on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
successful DC 16 Strength (Athletics) check. If the box is opened by any means other than a golden key, poison gas sprays out from holes in the underside of the lid, filling a 15-foot-radius sphere centered
, creatures that have telepathy can’t communicate telepathically with creatures outside the attic unless the doors are open. Terenzio and Elzerina have heard howling coming from the attic two or three
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10 Strength (Athletics) check. This check is made with advantage if a crowbar or similar tool is used. The coffer contains the still-beating heart of an elf named Octavian Meliamne (see area D14). If
listens at one of the doors hears a loud ruckus coming from inside. In this gore-spattered kitchen, a stout figure with a stained apron, iron boots, a crimson cap, and a bloody meat cleaver chases a pair of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carrion crawler waits in the next area, resting after taking a beating from Caerhan. The creature has only 20 hit points remaining, but it’s hungry and angry. It attacks if any character enters the next
manage. Townsfolk are likely to be terrified at the prospect of a dragon coming into their shops and taverns. Moreover, caring for Dabshabah to her own high standards, including meeting her needs for






