Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beating burn diffusing creation replicate'.
Other Suggestions:
being bard diffusing creation replicate
being born diffusing creation replicas
being been diffusing creation replicate
being born diffusing creation replicate
bending bard diffusing creation replicate
Classes
Tasha’s Cauldron of Everything
Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that
harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
Classes
Tasha’s Cauldron of Everything
Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that
harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tanarukks A tanarukk is an abyssal creation infused with demonic power. Half demon, half orc, it wanders the world in a murderous haze. Its dimly glowing red eyes burn under thick, horn-like brows
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tanarukks A tanarukk is an abyssal creation infused with demonic power. Half demon, half orc, it wanders the world in a murderous haze. Its dimly glowing red eyes burn under thick, horn-like brows
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tanarukks A tanarukk is an abyssal creation infused with demonic power. Half demon, half orc, it wanders the world in a murderous haze. Its dimly glowing red eyes burn under thick, horn-like brows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, beating the tree-lined paths with heavy winds. The storms pass within minutes and leave behind warm arcs of sunlight filtering through the forest canopy. Music always seems to be playing in the distance
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, beating the tree-lined paths with heavy winds. The storms pass within minutes and leave behind warm arcs of sunlight filtering through the forest canopy. Music always seems to be playing in the distance
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, beating the tree-lined paths with heavy winds. The storms pass within minutes and leave behind warm arcs of sunlight filtering through the forest canopy. Music always seems to be playing in the distance
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
) seeks inspiration in flames. The oreads leave Purphoros’s forge and conduct thorough studies of everything they burn.
Purphoros’s Monsters In addition to his followers, Purphoros is associated with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sections of the tree crackle and glow with ancient embers, though Gorewood grows faster than any fire can destroy it. Wet, sticky tar seeps from Gorewood’s bark, fueling the tree’s eon-spanning burn
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
) seeks inspiration in flames. The oreads leave Purphoros’s forge and conduct thorough studies of everything they burn.
Purphoros’s Monsters In addition to his followers, Purphoros is associated with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Villains Though Purphoros’s ideals are shared by many, the methods he uses to advance them can be brutal. His belief that creation necessitates destruction, combined with his cavalier
) seeks inspiration in flames. The oreads leave Purphoros’s forge and conduct thorough studies of everything they burn.
Purphoros’s Monsters In addition to his followers, Purphoros is associated with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sections of the tree crackle and glow with ancient embers, though Gorewood grows faster than any fire can destroy it. Wet, sticky tar seeps from Gorewood’s bark, fueling the tree’s eon-spanning burn
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sections of the tree crackle and glow with ancient embers, though Gorewood grows faster than any fire can destroy it. Wet, sticky tar seeps from Gorewood’s bark, fueling the tree’s eon-spanning burn
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among the gods, deeds of creation, past interactions with mortals, or battles between gods and other cosmic forces. Given the incomprehensible nature of the gods, these myths might not actually reveal
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
of desire. The cults of Elemental Evil represent fire at its worst: cruel and wantonly destructive. Cultists of Evil Fire seek the power to burn away the impurities of the world with volcanic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
of desire. The cults of Elemental Evil represent fire at its worst: cruel and wantonly destructive. Cultists of Evil Fire seek the power to burn away the impurities of the world with volcanic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
of desire. The cults of Elemental Evil represent fire at its worst: cruel and wantonly destructive. Cultists of Evil Fire seek the power to burn away the impurities of the world with volcanic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among the gods, deeds of creation, past interactions with mortals, or battles between gods and other cosmic forces. Given the incomprehensible nature of the gods, these myths might not actually reveal
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
among the gods, deeds of creation, past interactions with mortals, or battles between gods and other cosmic forces. Given the incomprehensible nature of the gods, these myths might not actually reveal
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
destruction. Trees must be felled and stone cut to build a house, and the house must eventually burn, rot, or wither away. The highest-ranking Doomguard members aside from the factol are the doom lords, who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
destruction. Trees must be felled and stone cut to build a house, and the house must eventually burn, rot, or wither away. The highest-ranking Doomguard members aside from the factol are the doom lords, who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
destruction. Trees must be felled and stone cut to build a house, and the house must eventually burn, rot, or wither away. The highest-ranking Doomguard members aside from the factol are the doom lords, who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
who wish to unite their fractured people. CoupleOfKooks “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
who wish to unite their fractured people. CoupleOfKooks “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something






