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Returning 26 results for 'beats bards diffusing chasing response'.
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Monsters
Fizban's Treasury of Dragons
the start of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26
greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the
Monsters
Fizban's Treasury of Dragons
of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Fizban's Treasury of Dragons
of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Fizban's Treasury of Dragons
of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Fizban's Treasury of Dragons
of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
another creature’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Attack. The greatwyrm makes one Claw or Tail attack.
Wing Attack (Costs 2 Actions). The greatwyrm beats
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
drunken pair sings louder in response. 95–96 Two children reeking of sewage argue over who gets to wear a shiny helmet that sits on the ground between them. 97–00 You find a pamphlet on the ground
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
drunken pair sings louder in response. 95–96 Two children reeking of sewage argue over who gets to wear a shiny helmet that sits on the ground between them. 97–00 You find a pamphlet on the ground
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
drunken pair sings louder in response. 95–96 Two children reeking of sewage argue over who gets to wear a shiny helmet that sits on the ground between them. 97–00 You find a pamphlet on the ground
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and






