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Returning 27 results for 'beats both diffusing corruption rain'.
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Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heart still beats as one with the land, infinitely connected and as robust as the rain forest. But like anything that lives, her tie with the domain she’s claimed must be maintained. Life eats life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heart still beats as one with the land, infinitely connected and as robust as the rain forest. But like anything that lives, her tie with the domain she’s claimed must be maintained. Life eats life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heart still beats as one with the land, infinitely connected and as robust as the rain forest. But like anything that lives, her tie with the domain she’s claimed must be maintained. Life eats life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Star is a fine treasure; however, surviving plasmoid crew members recommend abandoning it, knowing that the astral elves will rain vengeance upon anyone in control of one of their ships. Its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Star is a fine treasure; however, surviving plasmoid crew members recommend abandoning it, knowing that the astral elves will rain vengeance upon anyone in control of one of their ships. Its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that attempt succeeds or fails, the star moth beats a hasty retreat. The star priest, Altura, remains aboard the Dark Star and uses a sending spell to relay what has happened to Helix, an astral elf on
Star is a fine treasure; however, surviving plasmoid crew members recommend abandoning it, knowing that the astral elves will rain vengeance upon anyone in control of one of their ships. Its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Light rain or light snowfall 18–20 Strong Heavy rain or heavy snowfall Travel Pace A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the Player’s Handbook
pass. In another, sunlight streams through the leaves above, and flower-laden vines twine up every trunk. Signs of corruption—rotting wood, foul-smelling water, and rocks covered with slimy moss—can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Light rain or light snowfall 18–20 Strong Heavy rain or heavy snowfall Travel Pace A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the Player’s Handbook
pass. In another, sunlight streams through the leaves above, and flower-laden vines twine up every trunk. Signs of corruption—rotting wood, foul-smelling water, and rocks covered with slimy moss—can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Light rain or light snowfall 18–20 Strong Heavy rain or heavy snowfall Travel Pace A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the Player’s Handbook
pass. In another, sunlight streams through the leaves above, and flower-laden vines twine up every trunk. Signs of corruption—rotting wood, foul-smelling water, and rocks covered with slimy moss—can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
within 10 feet of the door must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage from the rain of arrows on a failed save, or half as much damage on a successful one. The trap does
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
within 10 feet of the door must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage from the rain of arrows on a failed save, or half as much damage on a successful one. The trap does
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
within 10 feet of the door must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage from the rain of arrows on a failed save, or half as much damage on a successful one. The trap does






