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Returning 35 results for 'beats bottom diffusing comforts realized'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
elemental ring in place protrude 10 feet from the bottom of the vessel. Thus, passengers and cargo are lifted in elevators and loaded at towers in major cities. Each ship carries rope ladders for use at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
elemental ring in place protrude 10 feet from the bottom of the vessel. Thus, passengers and cargo are lifted in elevators and loaded at towers in major cities. Each ship carries rope ladders for use at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
elemental ring in place protrude 10 feet from the bottom of the vessel. Thus, passengers and cargo are lifted in elevators and loaded at towers in major cities. Each ship carries rope ladders for use at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
realized their folly. For thousands of years, no elf dared set foot on Evermeet. But eventually Corellon must have forgiven his wayward children, for the oldest elves began to feel the call to the west
peeled for elves with cloudy eyes looking west! Now, see? Wouldn’t you have liked to have been a gnome’s boots and touched Evermeet, even for just a few beats of the heart?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
realized their folly. For thousands of years, no elf dared set foot on Evermeet. But eventually Corellon must have forgiven his wayward children, for the oldest elves began to feel the call to the west
peeled for elves with cloudy eyes looking west! Now, see? Wouldn’t you have liked to have been a gnome’s boots and touched Evermeet, even for just a few beats of the heart?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
realized their folly. For thousands of years, no elf dared set foot on Evermeet. But eventually Corellon must have forgiven his wayward children, for the oldest elves began to feel the call to the west
peeled for elves with cloudy eyes looking west! Now, see? Wouldn’t you have liked to have been a gnome’s boots and touched Evermeet, even for just a few beats of the heart?
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Terror from the Sky We praised Pelor when we realized the shapes above us were not dragons. We cursed him when we saw they were the airships of the githyanki.
— Lord Kedrek Thoroden,
Marshal of
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Terror from the Sky We praised Pelor when we realized the shapes above us were not dragons. We cursed him when we saw they were the airships of the githyanki.
— Lord Kedrek Thoroden,
Marshal of
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Terror from the Sky We praised Pelor when we realized the shapes above us were not dragons. We cursed him when we saw they were the airships of the githyanki.
— Lord Kedrek Thoroden,
Marshal of
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
which a nugget of coal magically appears each day at dawn 27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it 28 Tiny clockwork dragonfly that slowly beats its
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
which a nugget of coal magically appears each day at dawn 27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it 28 Tiny clockwork dragonfly that slowly beats its
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
which a nugget of coal magically appears each day at dawn 27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it 28 Tiny clockwork dragonfly that slowly beats its
with corked ends at the top and bottom 52 Pair of green leprechaun boots tied together by their laces 53 Smoking pipe made from a tree root 54 Red cap that droops down to one’s shoulders when worn 55
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they keep their tokens and gain 2 tokens. This is a great way to lose money, but if a character beats the odds and wins more than three times in a row, the dealer for the game declares that it needs to
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
. Sablewing sometimes uses this tunnel as a shortcut into or out of his lair in area B13. The pool’s bottom is littered with bones. Treasure. Twenty feet below the pool’s surface, a waterproof box that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
. Sablewing sometimes uses this tunnel as a shortcut into or out of his lair in area B13. The pool’s bottom is littered with bones. Treasure. Twenty feet below the pool’s surface, a waterproof box that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
. Sablewing sometimes uses this tunnel as a shortcut into or out of his lair in area B13. The pool’s bottom is littered with bones. Treasure. Twenty feet below the pool’s surface, a waterproof box that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
requires a successful DC 20 Wisdom (Perception) check to find. The panel, if opened, allows access to a jade box (worth 500 gp). This box has a false bottom, found with another successful DC 20 Wisdom
examined contains four pieces of gem-set gold jewelry worth 750 gp each. The drawers in the chest hold worthless personal articles, except for the fifth drawer from the bottom, where under some underthings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
requires a successful DC 20 Wisdom (Perception) check to find. The panel, if opened, allows access to a jade box (worth 500 gp). This box has a false bottom, found with another successful DC 20 Wisdom
examined contains four pieces of gem-set gold jewelry worth 750 gp each. The drawers in the chest hold worthless personal articles, except for the fifth drawer from the bottom, where under some underthings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
requires a successful DC 20 Wisdom (Perception) check to find. The panel, if opened, allows access to a jade box (worth 500 gp). This box has a false bottom, found with another successful DC 20 Wisdom
examined contains four pieces of gem-set gold jewelry worth 750 gp each. The drawers in the chest hold worthless personal articles, except for the fifth drawer from the bottom, where under some underthings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. No idol hints at what deity is venerated here. A crude symbol is painted on the wall above the altar, resembling an X with a horizontal bar linking the bottom limbs. Several straw pallets lie near the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. No idol hints at what deity is venerated here. A crude symbol is painted on the wall above the altar, resembling an X with a horizontal bar linking the bottom limbs. Several straw pallets lie near the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. No idol hints at what deity is venerated here. A crude symbol is painted on the wall above the altar, resembling an X with a horizontal bar linking the bottom limbs. Several straw pallets lie near the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
her actions for 1d4 rounds, during which she ignores characters who retreat. Treasure A large wooden chest lies open on the bottom in the western end of the lake. It contains Bronzefume’s hoard of 700
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
her actions for 1d4 rounds, during which she ignores characters who retreat. Treasure A large wooden chest lies open on the bottom in the western end of the lake. It contains Bronzefume’s hoard of 700
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
her actions for 1d4 rounds, during which she ignores characters who retreat. Treasure A large wooden chest lies open on the bottom in the western end of the lake. It contains Bronzefume’s hoard of 700
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trust each other but realized the benefits of working together to obtain greater profits from their wares. This is the room where duergar prepared for negotiations with drow. The metal pieces on the
the secret door causes water to submerge the bottom 2 feet of the stairway. G17: Drow Delegation Room Two feet of water pools in this room. Rusted metal chair frames jut from the water, and delicate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trust each other but realized the benefits of working together to obtain greater profits from their wares. This is the room where duergar prepared for negotiations with drow. The metal pieces on the
the secret door causes water to submerge the bottom 2 feet of the stairway. G17: Drow Delegation Room Two feet of water pools in this room. Rusted metal chair frames jut from the water, and delicate






