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Returning 35 results for 'became being diffusing construct restraints'.
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Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
races
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
became transfixed by a fiery acrobatic street display. When the performance was over, Krenko had gone missing. 6 Simic. A skyswimmer intercepted and attacked Krenko’s escort. It unleashed a powerful discharge of lightning, which knocked out all the guards. When they woke up, Krenko had disappeared.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
became transfixed by a fiery acrobatic street display. When the performance was over, Krenko had gone missing. 6 Simic. A skyswimmer intercepted and attacked Krenko’s escort. It unleashed a powerful discharge of lightning, which knocked out all the guards. When they woke up, Krenko had disappeared.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
became transfixed by a fiery acrobatic street display. When the performance was over, Krenko had gone missing. 6 Simic. A skyswimmer intercepted and attacked Krenko’s escort. It unleashed a powerful discharge of lightning, which knocked out all the guards. When they woke up, Krenko had disappeared.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became an archdevil, but not before Yael and I took her sword, hoping it could redeem Zariel someday. I gave up my magic and memories, and Yael gave her life to construct this place to protect the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became an archdevil, but not before Yael and I took her sword, hoping it could redeem Zariel someday. I gave up my magic and memories, and Yael gave her life to construct this place to protect the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long-dead foe and learn how they’re keeping you from being magically resurrected.
8 Discover a secret from an infamous member of your family who became a typhon (see chapter 6).
9 Save a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long-dead foe and learn how they’re keeping you from being magically resurrected.
8 Discover a secret from an infamous member of your family who became a typhon (see chapter 6).
9 Save a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long-dead foe and learn how they’re keeping you from being magically resurrected.
8 Discover a secret from an infamous member of your family who became a typhon (see chapter 6).
9 Save a
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became an archdevil, but not before Yael and I took her sword, hoping it could redeem Zariel someday. I gave up my magic and memories, and Yael gave her life to construct this place to protect the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fool around to dispose of irksome guests from time to time. After the deaths of Sergei and Tatyana, the castle became virtually abandoned, and there were no more guests for Pidlwick II to “entertain
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fool around to dispose of irksome guests from time to time. After the deaths of Sergei and Tatyana, the castle became virtually abandoned, and there were no more guests for Pidlwick II to “entertain
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fool around to dispose of irksome guests from time to time. After the deaths of Sergei and Tatyana, the castle became virtually abandoned, and there were no more guests for Pidlwick II to “entertain
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
what became of his companions. The characters may realize the other tombs (areas S7 and S9) belong to Madar and Tenadria. Cithcillion’s Quandary. If the characters tell Cithcillion that Madar and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Spells Sorcerer Level Spells
3 Aid, Alarm, Lesser Restoration, Protection from Evil and Good
5 Dispel Magic, Protection from Energy
7 Freedom of Movement, Summon Construct
9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Spells Sorcerer Level Spells
3 Aid, Alarm, Lesser Restoration, Protection from Evil and Good
5 Dispel Magic, Protection from Energy
7 Freedom of Movement, Summon Construct
9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Spells Sorcerer Level Spells
3 Aid, Alarm, Lesser Restoration, Protection from Evil and Good
5 Dispel Magic, Protection from Energy
7 Freedom of Movement, Summon Construct
9






