Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'because blend diffusing causing revering'.
Other Suggestions:
because been diffusing calling revealing
because blood diffusing calling revealing
because been diffusing chasing revealing
because bend diffusing calling revealing
because blood diffusing cousins revealing
Monsters
Fizban's Treasury of Dragons
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door swings into a small chamber. Secret Room. Murgaxor kept alchemical supplies in this unlit secret chamber. Most of the
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a cramped secret chamber. Treasure. The secret chamber is unlit and contains a set of alchemist’s supplies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door swings into a small chamber. Secret Room. Murgaxor kept alchemical supplies in this unlit secret chamber. Most of the
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a cramped secret chamber. Treasure. The secret chamber is unlit and contains a set of alchemist’s supplies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door swings into a small chamber. Secret Room. Murgaxor kept alchemical supplies in this unlit secret chamber. Most of the
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a cramped secret chamber. Treasure. The secret chamber is unlit and contains a set of alchemist’s supplies
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
Door. A character who searches the northernmost wall of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised to blend in with the surrounding stone. This 5-foot-wide, 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
Door. A character who searches the northernmost wall of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised to blend in with the surrounding stone. This 5-foot-wide, 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
Door. A character who searches the northernmost wall of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised to blend in with the surrounding stone. This 5-foot-wide, 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pits in the sloped floor to guard their ale supplies. The pits’ covers blend in with the surrounding floor, though a successful DC 15 Wisdom (Perception) check detects each pit. When a creature
weighing 50 pounds or more steps on a pit’s cover, it swings open like a trapdoor, causing the creature to spill into the pit below and take 2d6 bludgeoning damage from the fall. The lid is spring-loaded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pits in the sloped floor to guard their ale supplies. The pits’ covers blend in with the surrounding floor, though a successful DC 15 Wisdom (Perception) check detects each pit. When a creature
weighing 50 pounds or more steps on a pit’s cover, it swings open like a trapdoor, causing the creature to spill into the pit below and take 2d6 bludgeoning damage from the fall. The lid is spring-loaded
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
watchtower.
10 Train soldiers at a watchtower to face an approaching mythic monster.
Watchtower Map The watchtower shown in map 4.6 is a roughly hexagonal stone tower, sculpted to help it blend
in with the natural landscape. Ancient trees grow into and around the structure, causing branches and ivy to sprout from every level’s open balconies. The first floor houses the main entrance, guard
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
watchtower.
10 Train soldiers at a watchtower to face an approaching mythic monster.
Watchtower Map The watchtower shown in map 4.6 is a roughly hexagonal stone tower, sculpted to help it blend
in with the natural landscape. Ancient trees grow into and around the structure, causing branches and ivy to sprout from every level’s open balconies. The first floor houses the main entrance, guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pits in the sloped floor to guard their ale supplies. The pits’ covers blend in with the surrounding floor, though a successful DC 15 Wisdom (Perception) check detects each pit. When a creature
weighing 50 pounds or more steps on a pit’s cover, it swings open like a trapdoor, causing the creature to spill into the pit below and take 2d6 bludgeoning damage from the fall. The lid is spring-loaded
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
watchtower.
10 Train soldiers at a watchtower to face an approaching mythic monster.
Watchtower Map The watchtower shown in map 4.6 is a roughly hexagonal stone tower, sculpted to help it blend
in with the natural landscape. Ancient trees grow into and around the structure, causing branches and ivy to sprout from every level’s open balconies. The first floor houses the main entrance, guard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
perform terrible experiments on living creatures to try to find ways to bridge the gap between life and death. Eventually, she turned her experiments on herself, causing her to transform into an unholy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
perform terrible experiments on living creatures to try to find ways to bridge the gap between life and death. Eventually, she turned her experiments on herself, causing her to transform into an unholy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
perform terrible experiments on living creatures to try to find ways to bridge the gap between life and death. Eventually, she turned her experiments on herself, causing her to transform into an unholy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little Calimshan is sharply defined by brick-and-plaster walls, 15
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little Calimshan is sharply defined by brick-and-plaster walls, 15
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
with regard to those Baldurians living in the city proper. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
with regard to those Baldurians living in the city proper. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little Calimshan is sharply defined by brick-and-plaster walls, 15
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
with regard to those Baldurians living in the city proper. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
cultists of Zargon killed the former leader of the Mages of Usamigaras, a respected priest named Demetrius. Dungeon Tip. The ziggurat has many secret doors, which blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
cultists of Zargon killed the former leader of the Mages of Usamigaras, a respected priest named Demetrius. Dungeon Tip. The ziggurat has many secret doors, which blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with locals standing atop a rocky promontory and dumping their refuse over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a
lowbrow customers, but no one can deny the addictive nature of the half-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpse’s neck. The corpse conceals a patch of yellow mold. If touched, the corpse slumps forward, causing the mold to eject its spores. A character who examines the corpse and succeeds on a DC 18 Wisdom
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
cultists of Zargon killed the former leader of the Mages of Usamigaras, a respected priest named Demetrius. Dungeon Tip. The ziggurat has many secret doors, which blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpse’s neck. The corpse conceals a patch of yellow mold. If touched, the corpse slumps forward, causing the mold to eject its spores. A character who examines the corpse and succeeds on a DC 18 Wisdom
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpse’s neck. The corpse conceals a patch of yellow mold. If touched, the corpse slumps forward, causing the mold to eject its spores. A character who examines the corpse and succeeds on a DC 18 Wisdom
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds






