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Returning 35 results for 'because bodies diffusing contacts relatively'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contacts might be able to acquire poison relatively easily. Other characters might have to make extensive inquiries and pay bribes before they track down the poison they seek. The Poisons table gives suggested prices for single doses of various poisons.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contacts might be able to acquire poison relatively easily. Other characters might have to make extensive inquiries and pay bribes before they track down the poison they seek. The Poisons table gives suggested prices for single doses of various poisons.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contacts might be able to acquire poison relatively easily. Other characters might have to make extensive inquiries and pay bribes before they track down the poison they seek. The Poisons table gives suggested prices for single doses of various poisons.
Monsters
Fizban's Treasury of Dragons
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
Monsters
Fizban's Treasury of Dragons
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
rivals. Despite the friendly ties among academic institutions, Morgrave occupies the low end of the prestige scale among academic bodies, so its faculty tends to look for opportunities to steal glory
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
rivals. Despite the friendly ties among academic institutions, Morgrave occupies the low end of the prestige scale among academic bodies, so its faculty tends to look for opportunities to steal glory
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
rivals. Despite the friendly ties among academic institutions, Morgrave occupies the low end of the prestige scale among academic bodies, so its faculty tends to look for opportunities to steal glory
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally). d8 Personality Trait
1 My previous employer didn’t respect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally). d8 Personality Trait
1 My previous employer didn’t respect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally). d8 Personality Trait
1 My previous employer didn’t respect
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players, but do not divulge any NPC’s secret until it is triggered as described in each itinerary section. While the ritual is in play, characters have full control of their host bodies and enjoy all
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players, but do not divulge any NPC’s secret until it is triggered as described in each itinerary section. While the ritual is in play, characters have full control of their host bodies and enjoy all
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players, but do not divulge any NPC’s secret until it is triggered as described in each itinerary section. While the ritual is in play, characters have full control of their host bodies and enjoy all
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two psionic goblins (see appendix A). These goblins have elongated skulls and are dressed in filthy, haphazard rags. An examination of the bodies reveals that a pair of vicious claws killed the goblins
wooden bunks, with heaped blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. Four tall, furry humanoids are lounging in the mess, barking orders
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two psionic goblins (see appendix A). These goblins have elongated skulls and are dressed in filthy, haphazard rags. An examination of the bodies reveals that a pair of vicious claws killed the goblins
wooden bunks, with heaped blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. Four tall, furry humanoids are lounging in the mess, barking orders
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two psionic goblins (see appendix A). These goblins have elongated skulls and are dressed in filthy, haphazard rags. An examination of the bodies reveals that a pair of vicious claws killed the goblins
wooden bunks, with heaped blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air. Four tall, furry humanoids are lounging in the mess, barking orders






