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Returning 35 results for 'because both decided construct ranging'.
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because both decide construct ranking
because both decide construct raging
because both decide construct ranging
because both derived construct ranging
because both decides construct ranging
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
Monsters
Fizban's Treasury of Dragons
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
mascots. Spirit Statue Mascot
Medium Construct, Any Alignment
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (−1)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
named Doomcrown (see level 14). 11a. Stalactites and Stalagmites Rock Formations. Stalactites ranging in height from 10 to 20 feet cling to the cave roof, while stalagmites of similar size thrust up from
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
named Doomcrown (see level 14). 11a. Stalactites and Stalagmites Rock Formations. Stalactites ranging in height from 10 to 20 feet cling to the cave roof, while stalagmites of similar size thrust up from
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
named Doomcrown (see level 14). 11a. Stalactites and Stalagmites Rock Formations. Stalactites ranging in height from 10 to 20 feet cling to the cave roof, while stalagmites of similar size thrust up from
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
art, but his magic left something to be desired. After talking with the school’s counselor, Mavinda, Hofri decided to try his luck with Lorehold. It turned out he had a natural talent for Lorehold’s
spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spirit’s mortal appearance and construct a viable
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
art, but his magic left something to be desired. After talking with the school’s counselor, Mavinda, Hofri decided to try his luck with Lorehold. It turned out he had a natural talent for Lorehold’s
spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spirit’s mortal appearance and construct a viable
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
art, but his magic left something to be desired. After talking with the school’s counselor, Mavinda, Hofri decided to try his luck with Lorehold. It turned out he had a natural talent for Lorehold’s
spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spirit’s mortal appearance and construct a viable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
A way of getting from one plane to another A way for spells and monsters that use the Astral Plane and the Ethereal Plane to function Once you’ve decided on the planes you want to use in your
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
A way of getting from one plane to another A way for spells and monsters that use the Astral Plane and the Ethereal Plane to function Once you’ve decided on the planes you want to use in your
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
A way of getting from one plane to another A way for spells and monsters that use the Astral Plane and the Ethereal Plane to function Once you’ve decided on the planes you want to use in your
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Super-Secret Basement The kindly old wizard who built the lighthouse and its underground laboratory went by many names over his long life. By the point at which he decided it was time to slow down a
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Super-Secret Basement The kindly old wizard who built the lighthouse and its underground laboratory went by many names over his long life. By the point at which he decided it was time to slow down a
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Super-Secret Basement The kindly old wizard who built the lighthouse and its underground laboratory went by many names over his long life. By the point at which he decided it was time to slow down a
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pass up an incredible opportunity, the archmage decided to make the Silent Sound lighthouse his new home. During his attack on the lighthouse, Hoobur made sure that his troops captured rather than killed
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pass up an incredible opportunity, the archmage decided to make the Silent Sound lighthouse his new home. During his attack on the lighthouse, Hoobur made sure that his troops captured rather than killed
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pass up an incredible opportunity, the archmage decided to make the Silent Sound lighthouse his new home. During his attack on the lighthouse, Hoobur made sure that his troops captured rather than killed
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The graveyard itself is a maze of crypts and monuments, its
the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the largest is Garynmor Stables, which offers the unique benefit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family in their beds, no one was eager to move into their former manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family in their beds, no one was eager to move into their former manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The graveyard itself is a maze of crypts and monuments, its
the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the largest is Garynmor Stables, which offers the unique benefit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family in their beds, no one was eager to move into their former manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The graveyard itself is a maze of crypts and monuments, its
the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the largest is Garynmor Stables, which offers the unique benefit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
architrave is the faction’s motto: “Knowledge is power.” Though absolute authority in Sigil belongs to the Lady of Pain, most legal matters are settled in the city’s tribunals, often decided by a single
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
architrave is the faction’s motto: “Knowledge is power.” Though absolute authority in Sigil belongs to the Lady of Pain, most legal matters are settled in the city’s tribunals, often decided by a single
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
architrave is the faction’s motto: “Knowledge is power.” Though absolute authority in Sigil belongs to the Lady of Pain, most legal matters are settled in the city’s tribunals, often decided by a single
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino
creature lunges toward you.
Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
throughout the city, overwhelming the facilities at each. In the aftermath, the Lower City decided to consolidate. While patriars might still be able to afford house calls and personal priests and
-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate that city officials decided to build the hospital right next to Cliffgate






