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Returning 35 results for 'become both diffusing currents received'.
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classes
Player’s Handbook
Become One with Tides and Storms
Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds.
Monsters
Curse of Strahd
caster's spell save DC or become unconscious for 1 minute.
Innate Spellcasting. The portrait's innate spellcasting ability is Intelligence (spell save DC 12). The portrait can innately cast the following
is indistinguishable from a normal painting.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the
Monsters
Waterdeep: Dragon Heist
sets out to kill someone, it's because one of his friends (Davil Starsong;Davil, Istrid Horn;Istrid, Skeemo Weirdbottle;Skeemo, or Tashlyn Yafeera;Tashlyn) asked him to. The characters might become
Ziraj's prey, or Ziraj might come to their aid to eliminate a common enemy. He's the strong, silent type.
The City Watch has received reports of a figure who haunts the rooftops of Waterdeep — a
Monsters
Quests from the Infinite Staircase
circuitry is prone to overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages
. Robots that endure long stretches of isolation, mistreatment, or neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes of their own.Cold, PoisonAcid, Fire
Monsters
Quests from the Infinite Staircase
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
stretches of isolation, mistreatment, or neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes
Monsters
Mythic Odysseys of Theros
-crossed castaway has even been known to become part of such collections.
Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Monsters
Curse of Strahd
. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster.
Baba Lysaga’s unhealthy attachment to the baby Strahd did not go unnoticed. After she
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Monsters
Baldur’s Gate: Descent into Avernus
of his patron.
In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate
cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
Monsters
Journeys through the Radiant Citadel
rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Monsters
Eberron: Rising from the Last War
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
oppress the people. (Chaotic)
4
Might. If I become strong, I can take what I want—what I deserve. (Evil)
5
Sincerity. There’s no good in pretending to be something I’m not
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes of their own.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes of their own.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes of their own.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
The Canopic Being. Valin can see through these golems’ eyes and can speak through them as she wishes. Mayastan Sadaar, the Candlekeep sage, would have become a golem if she had not destroyed her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
The Canopic Being. Valin can see through these golems’ eyes and can speak through them as she wishes. Mayastan Sadaar, the Candlekeep sage, would have become a golem if she had not destroyed her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
The Canopic Being. Valin can see through these golems’ eyes and can speak through them as she wishes. Mayastan Sadaar, the Candlekeep sage, would have become a golem if she had not destroyed her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
. They’ve received a strange message from her inviting them to Promise, but when they arrive, she’s nowhere to be found. Honored Guests. A trader the characters have had past dealings with—perhaps from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
opposite goal. 2 The adventurers become responsible for the safety of a noncombatant NPC. 3 The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them. 4
The adventurers have a time limit. 5 The adventurers have received false or extraneous information. 6 Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. 7 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
opposite goal. 2 The adventurers become responsible for the safety of a noncombatant NPC. 3 The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them. 4
The adventurers have a time limit. 5 The adventurers have received false or extraneous information. 6 Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. 7 The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
. They’ve received a strange message from her inviting them to Promise, but when they arrive, she’s nowhere to be found. Honored Guests. A trader the characters have had past dealings with—perhaps from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
opposite goal. 2 The adventurers become responsible for the safety of a noncombatant NPC. 3 The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them. 4
The adventurers have a time limit. 5 The adventurers have received false or extraneous information. 6 Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy. 7 The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
. They’ve received a strange message from her inviting them to Promise, but when they arrive, she’s nowhere to be found. Honored Guests. A trader the characters have had past dealings with—perhaps from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to become solid surfaces, strong enough to support towns and castles. Drifting cloud banks can obscure visibility in any direction in the plane. Storms are frequent, mostly on par with a strong
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from






