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Player’s Handbook
Plumb the Depths of Magical Knowledge
Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature
consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect objects and creatures that seem especially significant to them. Over time, the collected things accrete to their bodies, becoming encased in stone.
Monsters
Fizban's Treasury of Dragons
much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10
armies, free from the confines of its brine pool. The elder brain dragon becomes a psychic threat in addition to a physical one, its body rife with aberrant influence and pulsing with psionic power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
panes. It can also be heated and spun into other glass objects. Some folk make a living from trailing flail snails to collect this glass.
Using the Shell of a Flail Snail
A flail snail shell weighs
month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the perfect item from which to make a spellguard
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Layers of Hades Layer Description Oinos A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War
. Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to Hades to collect larvae for vile purposes. Once they are in the Three Glooms, the adventurers risk becoming trapped by the overwhelming despair of the place.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Layers of Hades Layer Description Oinos A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War
. Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to Hades to collect larvae for vile purposes. Once they are in the Three Glooms, the adventurers risk becoming trapped by the overwhelming despair of the place.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Layers of Hades Layer Description Oinos A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War
. Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to Hades to collect larvae for vile purposes. Once they are in the Three Glooms, the adventurers risk becoming trapped by the overwhelming despair of the place.
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
can such souls find rest. WHAT HAPPENS WHEN A SOUL ESCAPES?
If a soul meets all the challenges set before it and slips from Erebos’s clutches, several things likely happen:
The soul becomes a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
can such souls find rest. WHAT HAPPENS WHEN A SOUL ESCAPES?
If a soul meets all the challenges set before it and slips from Erebos’s clutches, several things likely happen:
The soul becomes a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
can such souls find rest. WHAT HAPPENS WHEN A SOUL ESCAPES?
If a soul meets all the challenges set before it and slips from Erebos’s clutches, several things likely happen:
The soul becomes a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
to seize the House of Thalivar and steal the ruinstone. When the characters undertake this quest, see “Leilon Besieged.” When this quest becomes active, remove the third starting quest from the quest
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
to seize the House of Thalivar and steal the ruinstone. When the characters undertake this quest, see “Leilon Besieged.” When this quest becomes active, remove the third starting quest from the quest
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
to seize the House of Thalivar and steal the ruinstone. When the characters undertake this quest, see “Leilon Besieged.” When this quest becomes active, remove the third starting quest from the quest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enters the fight against the characters. Treasure If the characters can collect all the furniture, carpets, tapestries, and art objects from this area, the lot is worth a total of 1,500 gp. However, it
poison and must attempt a DC 16 Constitution saving throw. On a success, the affected area (usually the hand struck by the needle) becomes numb in 30 minutes, then becomes transparent 1 hour later
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enters the fight against the characters. Treasure If the characters can collect all the furniture, carpets, tapestries, and art objects from this area, the lot is worth a total of 1,500 gp. However, it
poison and must attempt a DC 16 Constitution saving throw. On a success, the affected area (usually the hand struck by the needle) becomes numb in 30 minutes, then becomes transparent 1 hour later






