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Returning 35 results for 'becoming bark diffusing cure relative'.
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Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Monsters
Mythic Odysseys of Theros
. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed
medusa might propose a dangerous quest to fetch some rare ingredient or legendary relic, promising to reward success with a bit of Pharika's knowledge. This information might lead to a cure for a plague, an alchemical breakthrough, or a secret of the cosmos.
Monsters
Candlekeep Mysteries
its hit points and becoming active again. The new body appears within 5 feet of the phylactery.Multiattack. The lich makes four attacks.
Poisonous Touch. Melee Weapon Attack: +9;{"diceNotation":"1d20
skeleton covered with fungi and bark-like lichen. A lichen lich has vines within its chest cavity. These vines exude viscid and poisonous black fluid.On initiative count 20 (losing initiative ties), the
Monsters
Quests from the Infinite Staircase
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
’s memories.
Time. Time passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.PoisonCold, Fire
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dispassionate, but such is the price of perspective. Few creatures enjoy confronting the relative smallness of their lives.
4 Disguises allow me to bestow small kindnesses and experience the
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
more myconids are slowly becoming unwitting thralls under her control, and characters who linger in Neverlight Grove might find themselves in great peril.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead. Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a DC 10
passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
who have noticed. The city around you goes unnaturally quiet suddenly. No dogs bark, no birds squawk. Even the street vendors have gone silent.
The silence lasts only a moment before the normal
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
who have noticed. The city around you goes unnaturally quiet suddenly. No dogs bark, no birds squawk. Even the street vendors have gone silent.
The silence lasts only a moment before the normal
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but they’re
attacks.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lichen Lich Lichen liches are the undead remnants of powerful druids. A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines writhing within its chest
.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Actions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
join the secret organization, and he agrees, becoming a member of the Harpers. With the aid of information from the Harpers, Vargan sneaks into Lord Rathmore’s manor during a banquet disguised as a
must be eliminated. The Harpers devise a solution to prevent Vargan from hurting anyone while they develop a cure: banishing him to a demiplane. The play ends with a short monologue by the Harper wizard
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom Student You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading
multiclass character with multiple spell lists, these spells are added to all of them.) Witherbloom Spells Spell Level Spells 1st Cure Wounds, Inflict Wounds 2nd Lesser Restoration, Wither and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
priests, Syndra learned that the affliction was widespread and that no spell could cure it. She spoke to her friends among the Harpers, who determined the source of the affliction: an ungodly necromantic
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because … 1 I
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
these changes: Her size (relative to the characters in their diminutive state) is Huge. Her speed (relative to the characters) is ten times normal. This gives her a speed of 400 feet and a climbing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
have been drafted to serve as waiters during the party in the ballroom (see “Quill’s Party” later in the adventure). Renekor’s presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door.
The hut is an outhouse, currently empty. Many tracks lead to and from it. C3. Kennel and Sled Storage Six friendly sled dogs (use the wolf statistics) are housed inside this kennel. They bark
only to keep Caer-Dineval’s townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents. Ring of Keys. In addition to his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
leaves, fungus, bark, and powdered roots. A character who makes a successful DC 10 Intelligence (Nature) check identifies many common varieties of tree, shrub, and fungus, although all have a pronounced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creations. The beholder’s appearance has caused weird events to happen in Wisteria Vale, and these strange occurrences are becoming increasingly common (see “Aberrant Events” earlier in the adventure
during the first few months of his captivity, with the entries becoming more sporadic until the arrival of Renekor. Quill believes that a year has passed in Wisteria Vale, when it really has been
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
which magic items you carry.
68
As an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their weakness relative to the dragon or treated fairly because of the dragon’s kindness. Employees who don’t perform up to the dragon’s standards are released from service—whether that means being
sent off to find other jobs or becoming the dragon’s next meal. Depending on the size of the commercial enterprise, the dragon might have subordinates who are responsible for certain aspects of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is in grassland.
Innate Spellcasting. The alseid’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
3/day each: cure
aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its personality. Aquatic Collectors. Curious by nature, naiads often seek out what the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: hold person
2/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day
eladrin, they enter the winter season, becoming figures of melancholy. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as icy cold. Winter Eladrin
Medium Fey (Elf
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
close. Believing that they’re living in a dream and that their actions have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
next 1d6 days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s
;76
All creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as
Equipment
.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice.
57
within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move






