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Returning 35 results for 'becoming blades diffusing confined roiling'.
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Classes
Player’s Handbook
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
talents of sorcery appear as a fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded.
Becoming a Sorcerer...
As a
Monsters
Keys from the Golden Vault
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Monsters
Fizban's Treasury of Dragons
. Even the elder brain dragon’s breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony.Psychic
Monsters
Van Richten’s Guide to Ravenloft
weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
dissects victims or harvests their organs for the sake of medical understanding.
5
Mask. The killer wears a distinctive disguise, its visage becoming a symbol of its crimes.
6
Penitent. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
Lord of Blades NPCs The Lord of Blades highlights the issues surrounding the creation of the warforged. He and his followers are ready antagonists, employing deadly methods in pursuit of their aims
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
Lord of Blades NPCs The Lord of Blades highlights the issues surrounding the creation of the warforged. He and his followers are ready antagonists, employing deadly methods in pursuit of their aims
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
Lord of Blades NPCs The Lord of Blades highlights the issues surrounding the creation of the warforged. He and his followers are ready antagonists, employing deadly methods in pursuit of their aims
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
cunningly hidden secret doors. The hallway is 20 feet wide and 160 feet long. It is mostly clear. After 80 feet, the floor is broken and cracked, becoming difficult terrain until the 130-foot mark
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
cunningly hidden secret doors. The hallway is 20 feet wide and 160 feet long. It is mostly clear. After 80 feet, the floor is broken and cracked, becoming difficult terrain until the 130-foot mark
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
cunningly hidden secret doors. The hallway is 20 feet wide and 160 feet long. It is mostly clear. After 80 feet, the floor is broken and cracked, becoming difficult terrain until the 130-foot mark
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
attack anyone who enters the room. She fights until destroyed but doesn’t pursue foes who flee. Blades. The blades on the floor are difficult terrain. When a creature moves into or through the blades on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
attack anyone who enters the room. She fights until destroyed but doesn’t pursue foes who flee. Blades. The blades on the floor are difficult terrain. When a creature moves into or through the blades on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded. Becoming a Sorcerer... As a Level 1 Character Gain all the traits in the Core Sorcerer Traits table. Gain the Sorcerer’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
attack anyone who enters the room. She fights until destroyed but doesn’t pursue foes who flee. Blades. The blades on the floor are difficult terrain. When a creature moves into or through the blades on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of floor that adjoins the western wall.
The openings in the floor are pits, each 5 feet wide and 10 feet deep. Their bottoms are lined with rusty, razor-like blades. Anyone who falls in takes 6
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of floor that adjoins the western wall.
The openings in the floor are pits, each 5 feet wide and 10 feet deep. Their bottoms are lined with rusty, razor-like blades. Anyone who falls in takes 6
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of floor that adjoins the western wall.
The openings in the floor are pits, each 5 feet wide and 10 feet deep. Their bottoms are lined with rusty, razor-like blades. Anyone who falls in takes 6
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
, the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
, the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
, the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shadow dragon’s memories to specific areas of Vanrakdoom. Treasure. The items on the table include three silver bowls (25 gp each), two ceremonial daggers with wavy obsidian blades (75 gp each), a
Cultists unworthy of becoming vampire spawn are brought here to nourish Keresta’s brood. Vampires’ Feast. A dead male human lies naked on a chaise longue in the center of the room, his cast-off purple and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shadow dragon’s memories to specific areas of Vanrakdoom. Treasure. The items on the table include three silver bowls (25 gp each), two ceremonial daggers with wavy obsidian blades (75 gp each), a
Cultists unworthy of becoming vampire spawn are brought here to nourish Keresta’s brood. Vampires’ Feast. A dead male human lies naked on a chaise longue in the center of the room, his cast-off purple and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each






