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Returning 30 results for 'becoming both diffusing confidence regarded'.
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becoming both diffusing confidence regards
classes
Forgotten Realms: Heroes of Faerûn
wastelands, eventually becoming frigid terrors themselves. Winter Walkers are well versed in the phenomena of Icewind Dale, including the latent magic of fallen Netherese cities, endemic monsters like
yetis and crag cats, and the rising threat of Underdark invaders. Due to their cold pragmatism, terrifying magic, and mastery of the region, Winter Walkers are regarded with equal parts respect and
classes
is not an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone can be
spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an adventurer might be the only way out of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
have been drafted to serve as waiters during the party in the ballroom (see “Quill’s Party” later in the adventure). Renekor’s presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
have been drafted to serve as waiters during the party in the ballroom (see “Quill’s Party” later in the adventure). Renekor’s presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
have been drafted to serve as waiters during the party in the ballroom (see “Quill’s Party” later in the adventure). Renekor’s presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are regarded as harbingers of mortal doom or fatal misfortune. Many experience tragedy at a young age. Professions associated with this sign include coroner, executioner, exorcist, grave robber, and
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are regarded as harbingers of mortal doom or fatal misfortune. Many experience tragedy at a young age. Professions associated with this sign include coroner, executioner, exorcist, grave robber, and
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are regarded as harbingers of mortal doom or fatal misfortune. Many experience tragedy at a young age. Professions associated with this sign include coroner, executioner, exorcist, grave robber, and
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because … 1 I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because … 1 I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because … 1 I
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
. A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
. A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
. A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a few friends that he needed a place to hide and planned to lie low in Xantharl’s Keep. One of his friends betrayed that confidence to the frost giant now attacking the keep, who is named Kaltivar
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a few friends that he needed a place to hide and planned to lie low in Xantharl’s Keep. One of his friends betrayed that confidence to the frost giant now attacking the keep, who is named Kaltivar
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a few friends that he needed a place to hide and planned to lie low in Xantharl’s Keep. One of his friends betrayed that confidence to the frost giant now attacking the keep, who is named Kaltivar
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Talltree Thuunlakalaga. After becoming separated from his hunting party during a blizzard, Kapanuk was ambushed by duergar and brought to the fortress for interrogation. Since he knows nothing about Ten
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Talltree Thuunlakalaga. After becoming separated from his hunting party during a blizzard, Kapanuk was ambushed by duergar and brought to the fortress for interrogation. Since he knows nothing about Ten
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Talltree Thuunlakalaga. After becoming separated from his hunting party during a blizzard, Kapanuk was ambushed by duergar and brought to the fortress for interrogation. Since he knows nothing about Ten
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These






