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Returning 30 results for 'becoming both diffusing confined rebels'.
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becoming both diffusing coined robes
becoming both diffusing contained rebels
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
becomes difficult terrain after 1 minute. After 3 minutes of accumulation, a creature that moves through the sand must make a DC 10 Strength or Dexterity saving throw, becoming restrained on a failed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defending the makeshift Wall from threats out of the Chasm prove themselves capable of becoming a proper military force. Both Baldur’s Gate and Waterdeep have offered to help train the new guards of
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defending the makeshift Wall from threats out of the Chasm prove themselves capable of becoming a proper military force. Both Baldur’s Gate and Waterdeep have offered to help train the new guards of
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defending the makeshift Wall from threats out of the Chasm prove themselves capable of becoming a proper military force. Both Baldur’s Gate and Waterdeep have offered to help train the new guards of
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
they wear are nothing but brass, and the gems gemstone (glass). Fifth Cell. Five captured orcs rebels are crammed into the easternmost cell. Three others of their number have already been tortured to
death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebels’ hideout (area 19
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
they wear are nothing but brass, and the gems gemstone (glass). Fifth Cell. Five captured orcs rebels are crammed into the easternmost cell. Three others of their number have already been tortured to
death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebels’ hideout (area 19
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
they wear are nothing but brass, and the gems gemstone (glass). Fifth Cell. Five captured orcs rebels are crammed into the easternmost cell. Three others of their number have already been tortured to
death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebels’ hideout (area 19
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dedicated to preserving balance in the world. The group’s general aim is to prevent any single country, faction, or other organized group from becoming too powerful and overwhelming others. The
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dedicated to preserving balance in the world. The group’s general aim is to prevent any single country, faction, or other organized group from becoming too powerful and overwhelming others. The
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dedicated to preserving balance in the world. The group’s general aim is to prevent any single country, faction, or other organized group from becoming too powerful and overwhelming others. The
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can’t do so again until the next dawn. Stuffed Minotaur. When someone other than Ahmaergo opens the southern door, the skeleton of the stuffed minotaur erupts out of its skin, becoming an animated
also captured and is confined in area X7. Zaibon wants to free her and escape into Undermountain, where House Auvryndar has outposts. Nihiloor has a key that unlocks the chair’s shackles. A character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can’t do so again until the next dawn. Stuffed Minotaur. When someone other than Ahmaergo opens the southern door, the skeleton of the stuffed minotaur erupts out of its skin, becoming an animated
also captured and is confined in area X7. Zaibon wants to free her and escape into Undermountain, where House Auvryndar has outposts. Nihiloor has a key that unlocks the chair’s shackles. A character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can’t do so again until the next dawn. Stuffed Minotaur. When someone other than Ahmaergo opens the southern door, the skeleton of the stuffed minotaur erupts out of its skin, becoming an animated
also captured and is confined in area X7. Zaibon wants to free her and escape into Undermountain, where House Auvryndar has outposts. Nihiloor has a key that unlocks the chair’s shackles. A character






