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Returning 35 results for 'bed break down cantrips reborn'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
next action to break his staff of power in a retributive strike, cursing the characters as he does so.Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
Vistani woman whom King Barov, Strahd’s father, took to his bed during one of his many crusades. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing
Monsters
Locathah Rising
druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.
Claws. Melee Weapon Attack
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Monsters
Eberron: Rising from the Last War
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
summarized on the Spellcaster table. The Spellcaster Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
1st
2nd
3rd
4th
5th
1st
+2
Bonus Proficiencies, Spellcasting
2
4
2
—
—
—
6th
+3
Potent Cantrips
3
4
4
2
—
—
—
7th
+3
—
3
5
4
3
—
—
—
8th
+3
Ability Score Improvement
3
5
4
3
—
—
—
9th
+4
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
unlocked. Inside they find a bed, a fireplace, a table set with cook’s utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
staff members, not the patrons, and won’t break up a fight unless a staff member is involved. Well-armed patrons (commoners and thugs mostly) huddle around tables in the main room and in private
Dexterity check. The richly appointed room contains velvet curtains, framed paintings of ships, a canopied bed, a night table, a sea chest, and a wardrobe. The door to the west opens up to a private
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this room bears a sign written in Common that reads, “Kalabash’s Room. Do not enter unless your name is Halaster.” The room contains the following: Furnishings. A dusty bed stands with its headboard
against the north wall. At the foot of the bed rests a locked wooden chest (see “Trapped Chest” below). A desk in the southeast corner has stacks of musty old tomes atop it (see “Treasure” below
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a successful DC 25 Strength (Athletics) check. Since the shop is in a highly visible location, an attempt to break into it is 75 percent likely to be noticed by someone who alerts the City Watch
sized for Losser’s human apprentices and a smaller bed sized for him. Area B10 contains twelve skeletons that attack anyone other than Losser and his apprentices. Area B11 contains piles of human bones
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Disturbing the statue causes it to break apart, freeing the Hostile Mummy inside. 4 Disturbing the statue causes four Specters to emerge from cavities behind the walls. They pass through the walls and
to be the Wand of Orcus but is actually a powerless replica (worth 50 GP) that radiates a false magical aura when subjected to a Detect Magic spell 2 Malachite skull (worth 250 GP) resting on a bed of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip. Level 3: Ranger Subclass You gain a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as
Ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip. Level 3: Ranger Subclass You
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
). Amble has the following druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh
1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals
ability to speak or take any action that requires hands is limited to the capabilities of their beast form. Transforming doesn’t break Amble’s concentration on a spell they’ve already cast however, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bladesinging When faced with the endless onslaught of magical possibilities, many wizards suffer identity crises. Some overcome, some break, and some become sword-bards.
Tasha
Bladesingers master
the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense 10th-level Bladesinging feature You can direct your magic to absorb damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation
nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it
beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.
A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
going up.
Between 1 p.m. and 5 p.m., Sythian’s students relax here. Three quasits lurk by the stuffed wolf and use their Invisibility action to remain unseen. They attack characters who try to break
contains a single bed, a dresser, a washbasin, a chamber pot, and an iron stove with clawed feet with a stovepipe that funnels smoke into the nearby chimney. A mirror is mounted on the inside of the door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a Vistani woman whom King Barov, Strahd’s father, took to his bed during one of his many crusades
attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
staircase is an unmade bed where the circle’s attending mage sleeps. His name is Revil Slombarr (CG male Chondathan human mage). He’s a heavyset young man who shirks his duties from time to time to visit
(NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
To reach the hold, Arveiaturace had to break apart a large portion of the deck, creating a gaping hole. A character who examines the marks around the hole and succeeds on a DC 12 Wisdom (Survival
disheveled, frost-covered bed is tucked in an alcove under a wooden staircase.
The surgeon’s cabin has been searched by the kobolds living in the Dark Duchess, but they overlooked some items that might
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the east wall above the counter. A third hook is bare.
When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
, tugging or turning the knob causes the vial in the door to break, releasing a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the door. The trap also triggers if the door is forced
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
(Room C on the map), a gnome apprentice wizard named Cray Onderquill hides beneath the bed. She was traveling from Neverwinter to Waterdeep on an errand for her master, and she decided to stay the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
horns and seems to read along with her scrivening. Without taking her eyes off the page, she says to you, “Get out.”
Other furnishings in this former storeroom include a red rug, a narrow bed, and a
speaker’s shy, 25-year-old dogkeeper. These servants have decided to mount a prison break. When they hear the blue stone slab open in area C23, they hide. If the characters make their identities known before
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
suppressed in the region. Common magic items, cantrips, and 1st-level spells don’t function within this area. 12 Jester. Misfortune besets people in the region. Whenever a Humanoid in the region makes an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
uncertain terms that she is not, nor ever will be, Strahd’s enemy. Lady Wachter has a different list of prepared spells from that of the priest in the Monster Manual: Cantrips (at will): light
made bed, a table with an oil lamp on it, a handsome wooden chest, a slender wardrobe, and a window box with drapes. These two rooms belong to Lady Wachter’s sons, Nikolai and Karl. There’s a 25 percent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
scrolls of gentle repose. P6: Rectory This small living area is flooded like the rest of the temple, with moldering vestments hanging in a wardrobe and a bed blanketed in fungus.
This apartment once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
surrounded by six chairs. CG4. Kitchen. Guests are expected to dine with the Cassalanters in the manor but can prepare their own break fast here. CG5. Parlor. This room is furnished with a billiard
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
locked, and Gorba does not have the keys to them. T14. Saeth’s Room Saeth carries the key that opens the locked door to this room. This luxurious room has a large bed covered with rich silk sheets. A






