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Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my
Monsters
Fizban's Treasury of Dragons
, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender
","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known to throw caution to the wind when in pursuit of new items
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
duty to provide children to sustain my tribe.
d6
Flaw
1
I am too enamored of ale, wine, and other intoxicants.
2
There’s no room for caution in a life lived to the
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Story Tracker This adventure uses a Story Tracker, a copy of which is included at the back of this book. The Story Tracker is a note-keeping tool to help you remember important information
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
meticulous about making sure everyone gets their belongings back—all of their belongings and only their belongings. The key for this room is always on Bog Luck’s belt, but the lock can be opened with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
players record this gain on their character sheets. What the Goblins Know
If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and anything he was carrying back to King Grol
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
move through the cathedral. The spined devil roars at them as it uses its telepathy to order them to focus. This lack of caution and discipline makes ambushing or sneaking up on the group easy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
meticulous about making sure everyone gets their belongings back—all of their belongings and only their belongings. The key for this room is always on Bog Luck’s belt, but the lock can be opened with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was quickly overrun and
. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When the characters first arrive at the town (after securing it during the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. SUNLESS CITADEL OVERVIEW
A dragon cult that valued privacy and defense built the Sunless Citadel on the surface long ago. All record of the cult’s name has vanished, though various sources believe
fall back to take a long rest before dealing with the leaders of an attacked community allow the creatures time to make preparations. Alerted monsters reinforce cleared rooms with forces previously
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
important lore gained during the characters’ travels, and reporting on competitors’ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
lizardfolk next to him to go off into the swamp, scout for enemies, and bring back something to cook. The eight humans inside the two cages include the four soldiers from Leilon, one of whom is Private
are a typical adventuring party, they charge in without a plan. However, they might favor caution and knowledge over brute force. A more cautious party can better catch the lizards unaware and might
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
forces, like the Waterdeep navy. Sovendahl went behind Gadrille’s back and urged Fheralai Stormsworn to order Gadrille to stand down. The overzealous Gadrille did as she was told, but she secretly prayed
to Talos, asking for a boon in payment for her years of devotion: curse Sovendahl for his cowardly caution. And Talos answered. The Sick Room When the characters encounter Sovendahl, he is resting in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
ghosts bound to Leilon’s ruins. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to get underway, show the Leilon map to the players
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
believes this to be the same golem. His grandmother tried to guide Alkazaar to the caves of Haruun, but a sandstorm created by a wild djinni drove them back. A cavern inside Haruun called the Hall of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Determining What Was Lost Each character, having lost something precious as a child, is unable to gain inspiration (as described in the Player’s Handbook) until they get back what was taken from them. A
carnival. All such thefts can be traced back to the hags of Prismeer, who use thieves to acquire and collect all manner of strange things and to whom the carnival owners are beholden. For each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arm with a mind of its own 03–04 Wearable blanket with sleeves and a hood 05–06 Small, rectangular device that can record and play back audio of up to 1 minute in length 07–08 Glow-in-the-dark ink
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreos’s offerings back into the mortal world in the form of five coins. They promised Athreos that, once
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
psychic damage. The shelter lasts for 24 hours, until you dismiss it as an action, or until it is reduced to 0 hit points. When the shelter’s duration ends, it transforms back into a deck of cards and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Survival. Where there’s life, there’s hope. If I remain alive and flexible, I can succeed. (Any)
2 Generosity. People helped me when I was down. Now that I’m back on my feet, I’ll pay it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
coachman looming in the shadows at the back of the cave. Other possible apparitions include a long-faced woman dabbing at her tears with a handkerchief and a rail-thin waif wearing an eye patch. Quick as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
guards are indifferent to the characters, and they tell anyone who approaches to get in line. It takes 19 (3d12) hours for a creature at the back of the line to reach the gate. Even then, only those
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
giant rock destroyed the back room of the Osstra residence, and two more rocks are embedded in the garden where the family grew wheat. Goblins searched the home for treasure and dumped everything they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Now I’ve been fired, the Murkmire Stone display at the museum opens tomorrow, and the egg is about to hatch.
“You’ve got to steal the Murkmire Stone and bring it back so I can save the city
—likely has a record of the areas the guards patrol at night. Dr. Dannell suspects this information is in Arkin’s office, located somewhere in the eastern wing on the first floor. Arkin herself will attend
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
War. How to Keep Villains Alive WRITE of PASSAGE
Back from the dead?
It was too good to be true.
A year ago, the nefarious Alais ir’Rannan was presumed dead when she fell from an airship into
a first encounter with the adventurers in order to come back and plague them again. What follows are some tactics to make sure that even the most resourceful characters can’t dispose of your villain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bottomless hole in the basement — at least you’re pretty sure it’s bottomless
5 Feeding it to the goat out back
6 Making your coworkers eat it by slipping it into their food, piece by piece
— it’s the only way to be sure
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume Essential Functions: Record information; track job and quest details within the franchise Position
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
+ 150 + 100)
Hard: 825 XP (225 + 225 + 225 + 150)
Deadly: 1,400 XP (400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
3. Total the Monsters
).
Challenge Rating When putting together an encounter or adventure, especially at lower levels, exercise caution when using monsters whose challenge rating is higher than the party’s average level. Such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2,400 4,900 7,300 10,900 20th 2,800 5,700 8,500 12,700 CHALLENGE RATING
When putting together an encounter or adventure, especially at lower levels, exercise caution when using monsters whose
(400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
Total the Monsters’ XP. Add up the XP for all of the monsters in the encounter. Every
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, how the mighty have fallen!
“This shield has the power to corrupt everything around it. The Hhune family of Baldur’s Gate has kept it for years now. Doubtless they’ll want it back, but this shield
Candlekeep. Unfold the poster map of Avernus at this time and let the players study it. Sylvira then gives the characters a word of caution: “This map might not be entirely reliable,” warns Sylvira






