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Returning 35 results for 'been bar diffusing constantly react'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
get in a vicious swing of their weapon before the target can react. Redcaps’ desire to slay is rooted in their will to survive. To sustain their unnatural existence, they must soak their hats in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
get in a vicious swing of their weapon before the target can react. Redcaps’ desire to slay is rooted in their will to survive. To sustain their unnatural existence, they must soak their hats in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
get in a vicious swing of their weapon before the target can react. Redcaps’ desire to slay is rooted in their will to survive. To sustain their unnatural existence, they must soak their hats in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasure. Sixty iron bars are stacked on the floor. Each bar is worth 1 gp and weighs 10 pounds. 17d. Eastern Smithy This room is identical to area 17c except that the two unarmored duergar working here are
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasure. Sixty iron bars are stacked on the floor. Each bar is worth 1 gp and weighs 10 pounds. 17d. Eastern Smithy This room is identical to area 17c except that the two unarmored duergar working here are
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasure. Sixty iron bars are stacked on the floor. Each bar is worth 1 gp and weighs 10 pounds. 17d. Eastern Smithy This room is identical to area 17c except that the two unarmored duergar working here are
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
The party might have arrived before the huge obsidian valves that bar entrance to the hall by means of the transporter found in the lair of the frost giant jarl. In this case, they will have to search
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
The party might have arrived before the huge obsidian valves that bar entrance to the hall by means of the transporter found in the lair of the frost giant jarl. In this case, they will have to search
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
The party might have arrived before the huge obsidian valves that bar entrance to the hall by means of the transporter found in the lair of the frost giant jarl. In this case, they will have to search
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
become a god one day. They’re constantly watching her and judging whether she’s good enough for godhood. That’s a lot to live up to! How do the characters think she can ever live up to the expectations of
should be god of? How characters react to these confessions affects how Kopoha’s visit to Sylvania ends (see the “Closing Time” section).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
become a god one day. They’re constantly watching her and judging whether she’s good enough for godhood. That’s a lot to live up to! How do the characters think she can ever live up to the expectations of
should be god of? How characters react to these confessions affects how Kopoha’s visit to Sylvania ends (see the “Closing Time” section).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
become a god one day. They’re constantly watching her and judging whether she’s good enough for godhood. That’s a lot to live up to! How do the characters think she can ever live up to the expectations of
should be god of? How characters react to these confessions affects how Kopoha’s visit to Sylvania ends (see the “Closing Time” section).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
taken (roping characters together, for example). Pterafolk glide around the spire constantly except when it’s raining. They don’t pay much attention to the spire itself, since they arrogantly believe
. However, the chamber in the northeast corner is the lair of nine stirges, which cling to the 10-foot-high ceiling. They don’t react unless multiple characters enter their lair or someone brings in a torch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
taken (roping characters together, for example). Pterafolk glide around the spire constantly except when it’s raining. They don’t pay much attention to the spire itself, since they arrogantly believe
. However, the chamber in the northeast corner is the lair of nine stirges, which cling to the 10-foot-high ceiling. They don’t react unless multiple characters enter their lair or someone brings in a torch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
taken (roping characters together, for example). Pterafolk glide around the spire constantly except when it’s raining. They don’t pay much attention to the spire itself, since they arrogantly believe
. However, the chamber in the northeast corner is the lair of nine stirges, which cling to the 10-foot-high ceiling. They don’t react unless multiple characters enter their lair or someone brings in a torch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seals each door.
If the duergar hammerers have been defeated or lured elsewhere, add: Loud banging from one cell causes the bar on its door to tremble in its brackets. From another cell comes a gentle
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seals each door.
If the duergar hammerers have been defeated or lured elsewhere, add: Loud banging from one cell causes the bar on its door to tremble in its brackets. From another cell comes a gentle
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seals each door.
If the duergar hammerers have been defeated or lured elsewhere, add: Loud banging from one cell causes the bar on its door to tremble in its brackets. From another cell comes a gentle
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, he’s obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by






