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Returning 30 results for 'been barren diffusing class ripples'.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Silverquill Spells Spell Level
customizing how your spells look when you cast them. Your Silverquill spells might be accompanied by visual effects resembling splotches of ink or radiating ripples of golden light. Any auditory
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Silverquill Spells Spell Level
customizing how your spells look when you cast them. Your Silverquill spells might be accompanied by visual effects resembling splotches of ink or radiating ripples of golden light. Any auditory
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Silverquill Spells Spell Level
customizing how your spells look when you cast them. Your Silverquill spells might be accompanied by visual effects resembling splotches of ink or radiating ripples of golden light. Any auditory
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his teeth. Yeenoghu
Huge Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
29 (+9)
DEX
16 (+3)
CON
26 (+8
(Costs 2 Actions). Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
wall has Armor Class 17, 25 hit points, and immunity to poison and psychic damage. Destroying the wall creates an opening to area P54. Water of Athis. The water in this room is the water of Athis (see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components. Destroying the Pillars. Each of the pillars has Armor Class 17, 50 hit points, immunity to poison and psychic damage, and vulnerability to radiant damage. Destroying the pillars prevents
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components. Destroying the Pillars. Each of the pillars has Armor Class 17, 50 hit points, immunity to poison and psychic damage, and vulnerability to radiant damage. Destroying the pillars prevents
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components. Destroying the Pillars. Each of the pillars has Armor Class 17, 50 hit points, immunity to poison and psychic damage, and vulnerability to radiant damage. Destroying the pillars prevents
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
both at the same time. Lowarnizel Large Dragon (Young Gem), Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft. (hover), swim 40 ft.
STR
21 (+5
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
both at the same time. Lowarnizel Large Dragon (Young Gem), Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft. (hover), swim 40 ft.
STR
21 (+5
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
both at the same time. Lowarnizel Large Dragon (Young Gem), Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft. (hover), swim 40 ft.
STR
21 (+5
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the






