Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been barriers diffusing contingent rough'.
Other Suggestions:
been barrier diffusing contingent rogue
been barriers diffusing contingent rogue
been barriers diffusing contingent rush
been barriers diffusing contingency round
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
collection of tents, wagons, and caravans providing food, fresh mounts, and other services to travelers. A contingent of paladins from the theocracy of Elturgard maintains watch over the bridge in a newly
built keep. Bolo’s Tentside Inn Bolo’s Tentside Inn is a rough-and-tumble establishment set up in a large pavilion near the center of Boareskyr’s tent city. When the characters make inquiries about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Although most of the crates are made of rough wood, a metal one is etched with designs of blue dragons.
Crates and weapon racks fill this room. Trapped Chest. The metal chest, which belongs to the
, Dragon Highmaster Kansaldi Fire-Eyes, isn’t in the City of Lost Names. She remained with the bulk of the army near Kalaman. The commanders Belephaion and Lohezet lead this contingent of the Red
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Although most of the crates are made of rough wood, a metal one is etched with designs of blue dragons.
Crates and weapon racks fill this room. Trapped Chest. The metal chest, which belongs to the
, Dragon Highmaster Kansaldi Fire-Eyes, isn’t in the City of Lost Names. She remained with the bulk of the army near Kalaman. The commanders Belephaion and Lohezet lead this contingent of the Red
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Although most of the crates are made of rough wood, a metal one is etched with designs of blue dragons.
Crates and weapon racks fill this room. Trapped Chest. The metal chest, which belongs to the
, Dragon Highmaster Kansaldi Fire-Eyes, isn’t in the City of Lost Names. She remained with the bulk of the army near Kalaman. The commanders Belephaion and Lohezet lead this contingent of the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, on the other hand, can be courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in
omens are right. Meanwhile, they endure—and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in the castle and rewards with
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, on the other hand, can be courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in
omens are right. Meanwhile, they endure—and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in the castle and rewards with
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in the castle and rewards with
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, on the other hand, can be courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in
omens are right. Meanwhile, they endure—and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound






