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Returning 10 results for 'been barriers diffusing conversely region'.
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been barriers diffusing conversely religion
been barriers diffusing converse region
been barriers diffusing conversely regions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
30 feet into the other plane. Conversely, the Ethereal Plane is usually imperceptible to those on the overlapped planes, except with the aid of magic. Normally, creatures in the Border Ethereal can’t
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Woods Encounters Each time the characters explore this region, roll once on the Woods Encounters table to determine what the characters encounter. Woods Encounters 1d4 Encounter 1 Hermit’s Hut 2
is complete or interrupted. If disturbed, they fight.
Adjusting the Difficulty. To make this encounter easier, reduce the number of Cultists. Conversely, you can make this encounter more challenging
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Tamarack Stand Encounters Each time the characters explore this region, roll once on the Tamarack Stand Encounters table to determine what the characters encounter. Tamarack Stand Encounters 1d4
and assault the characters on sight.
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Hobgoblin Warriors. Conversely, add one more Hobgoblin Warrior to increase
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Thieves’ Guild. A disparate convocation of thieves, spies, smugglers, and other scoundrels controls criminal activity in a region of a city. 2 Assassin Society. The network’s livelihood is death
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
important sites in Xen’drik lie in the northern region; the exact locations of most sites beyond the peninsula seem like mere speculation. Sites near Stormreach, built in the midst of a ruined giant city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a period of struggle or turmoil. Sometimes it’s a war or uprising; other times it’s an election, the death of a tyrant, a prophecy fulfilled, or the appointment of a hero. Conversely, the new leader
begins a new era in the selected region. How does this person or this era begin to affect the world? Here are several things to consider when determining the leader’s impact on the world: Name one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is






