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Returning 35 results for 'been bat diffusing clothing raid'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
cult, which call themselves the Red Fang of Shargaas, take advantage of these secret tunnels to raid the outside world and bring back prisoners. The members of the Red Fang use giant, carnivorous bats
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
cult, which call themselves the Red Fang of Shargaas, take advantage of these secret tunnels to raid the outside world and bring back prisoners. The members of the Red Fang use giant, carnivorous bats
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
cult, which call themselves the Red Fang of Shargaas, take advantage of these secret tunnels to raid the outside world and bring back prisoners. The members of the Red Fang use giant, carnivorous bats
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was no longer an option. North of Nightstone, about a mile away, are some bat caves. The villagers probably hid there. Several guards stationed in the village fled north with the villagers. Once the
room’s centerpiece is a large bed, its ornate headboard sculpted with images of roses and foxes. Four wardrobes stand against the walls; each contains a season’s worth of women’s clothing, all in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was no longer an option. North of Nightstone, about a mile away, are some bat caves. The villagers probably hid there. Several guards stationed in the village fled north with the villagers. Once the
room’s centerpiece is a large bed, its ornate headboard sculpted with images of roses and foxes. Four wardrobes stand against the walls; each contains a season’s worth of women’s clothing, all in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was no longer an option. North of Nightstone, about a mile away, are some bat caves. The villagers probably hid there. Several guards stationed in the village fled north with the villagers. Once the
room’s centerpiece is a large bed, its ornate headboard sculpted with images of roses and foxes. Four wardrobes stand against the walls; each contains a season’s worth of women’s clothing, all in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ten-Towns survive primarily on fishing, Bryn Shander lives on trade, making it the place to visit when you come here. The walls keep the town safe from barbarians who raid the area and the beasts of
Reghed move to keep up with the herds of reindeer they depend on for food and clothing. The Dwarves Dwarves still live in the mines of Kelvin’s Cairn, but in fewer numbers than they once did, and with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ten-Towns survive primarily on fishing, Bryn Shander lives on trade, making it the place to visit when you come here. The walls keep the town safe from barbarians who raid the area and the beasts of
Reghed move to keep up with the herds of reindeer they depend on for food and clothing. The Dwarves Dwarves still live in the mines of Kelvin’s Cairn, but in fewer numbers than they once did, and with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ten-Towns survive primarily on fishing, Bryn Shander lives on trade, making it the place to visit when you come here. The walls keep the town safe from barbarians who raid the area and the beasts of
Reghed move to keep up with the herds of reindeer they depend on for food and clothing. The Dwarves Dwarves still live in the mines of Kelvin’s Cairn, but in fewer numbers than they once did, and with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
. The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
supplies from coastal travelers, or raid dryfolk poleis for riches. Despite the tensions between tritons and the peoples of the surface, some tritons make their lives on land. Enchanted by the feeling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
supplies from coastal travelers, or raid dryfolk poleis for riches. Despite the tensions between tritons and the peoples of the surface, some tritons make their lives on land. Enchanted by the feeling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
supplies from coastal travelers, or raid dryfolk poleis for riches. Despite the tensions between tritons and the peoples of the surface, some tritons make their lives on land. Enchanted by the feeling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
. The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
. The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
finds a portable hole hidden among the clothing, folded into a small triangle and tucked into the pocket of a shirt sized for a Small creature. S6: Elven Catacombs Statues adorn the north, south, and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
finds a portable hole hidden among the clothing, folded into a small triangle and tucked into the pocket of a shirt sized for a Small creature. S6: Elven Catacombs Statues adorn the north, south, and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
finds a portable hole hidden among the clothing, folded into a small triangle and tucked into the pocket of a shirt sized for a Small creature. S6: Elven Catacombs Statues adorn the north, south, and
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
but missing ammunition) mounted on the walls, as well as a stag’s head mounted above a fireplace. Joster Mareet conspires with three quasits, including
one in centipede form and one in bat form C5
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
but missing ammunition) mounted on the walls, as well as a stag’s head mounted above a fireplace. Joster Mareet conspires with three quasits, including
one in centipede form and one in bat form C5
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
but missing ammunition) mounted on the walls, as well as a stag’s head mounted above a fireplace. Joster Mareet conspires with three quasits, including
one in centipede form and one in bat form C5
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
while searching the room finds a set of gilded navigator’s tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
while searching the room finds a set of gilded navigator’s tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
while searching the room finds a set of gilded navigator’s tools (100 gp) amid a great deal of ruined paper and deteriorated clothing. M6. Passenger Quarters The furniture in the passenger quarters is
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at the far end of the hallway in anticipation of a second raid. This weapon is triggered by a nearly invisible tripwire set 30 feet inside the entrance, and someone must succeed on a DC 20 Wisdom
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at the far end of the hallway in anticipation of a second raid. This weapon is triggered by a nearly invisible tripwire set 30 feet inside the entrance, and someone must succeed on a DC 20 Wisdom
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at the far end of the hallway in anticipation of a second raid. This weapon is triggered by a nearly invisible tripwire set 30 feet inside the entrance, and someone must succeed on a DC 20 Wisdom
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be
creatures, either livestock or slaves. Kvit refers to material goods, the most prized being objects of steel, alcohol, and large gems. Frost giants like to grab gems for adorning their clothing, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be
creatures, either livestock or slaves. Kvit refers to material goods, the most prized being objects of steel, alcohol, and large gems. Frost giants like to grab gems for adorning their clothing, but






