Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been bathing diffusing continent result'.
Other Suggestions:
been beating diffusing content resort
been bathing diffusing content rest
been banking defusing confident result
been bathing diffusing content result
been bathing diffusing content resort
Backgrounds
Baldur’s Gate: Descent into Avernus
city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Tavern. Yum!
-Fizban
Dragons are intimately bound up with the fabric of magic that undergirds the Material Plane. As a result, the death of any dragon is an event of tremendous significance—and those
on their last legs when the dragon finally succumbs, so if an effect is likely to kill a character, roll again or choose a less dangerous result. Dragon Death Throes d6 Effect
1 The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Tavern. Yum!
-Fizban
Dragons are intimately bound up with the fabric of magic that undergirds the Material Plane. As a result, the death of any dragon is an event of tremendous significance—and those
on their last legs when the dragon finally succumbs, so if an effect is likely to kill a character, roll again or choose a less dangerous result. Dragon Death Throes d6 Effect
1 The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Tavern. Yum!
-Fizban
Dragons are intimately bound up with the fabric of magic that undergirds the Material Plane. As a result, the death of any dragon is an event of tremendous significance—and those
on their last legs when the dragon finally succumbs, so if an effect is likely to kill a character, roll again or choose a less dangerous result. Dragon Death Throes d6 Effect
1 The dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the vast and largely unexplored continent of Xen’drik. It was created or caused by the Mourning — the mystical cataclysm that destroyed Cyre — and has only been around for four years. It’s a product of
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the vast and largely unexplored continent of Xen’drik. It was created or caused by the Mourning — the mystical cataclysm that destroyed Cyre — and has only been around for four years. It’s a product of
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the vast and largely unexplored continent of Xen’drik. It was created or caused by the Mourning — the mystical cataclysm that destroyed Cyre — and has only been around for four years. It’s a product of
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each room should be encountered only once. If you roll a result the characters have already encountered, or if the characters would leave the maze before finding a chest with one or more Soul Coins
This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7–8 Planters filled with sweet-smelling flowers line this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each room should be encountered only once. If you roll a result the characters have already encountered, or if the characters would leave the maze before finding a chest with one or more Soul Coins
This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7–8 Planters filled with sweet-smelling flowers line this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each room should be encountered only once. If you roll a result the characters have already encountered, or if the characters would leave the maze before finding a chest with one or more Soul Coins
This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7–8 Planters filled with sweet-smelling flowers line this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alignment. Abyssal Corruption d10 Result 1–4 Treachery. The character gains the following flaw: “I can only achieve my goals by making sure that my companions don’t achieve theirs.” 5–7 Bloodlust
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent






