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Returning 35 results for 'been battered diffusing charger restrained'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s
, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s
, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s
, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural light into the hall. Eight sturdy but battered wooden tables covered with globs of grease, gnawed bones, empty casks, and scraps of food stand near the north and south walls, while empty ale
restrained and unable to speak, and it has total cover. When Guh drops to 0 hit points, Snerk is no longer restrained and tumbles into an unoccupied space next to her, gasping for air. He isn’t one of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
free or the webs are destroyed.
As an action, a creature Restrained by the webs can make a DC 12 Strength (Athletics) check. If it succeeds, it is no longer Restrained.
The webs are flammable and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural light into the hall. Eight sturdy but battered wooden tables covered with globs of grease, gnawed bones, empty casks, and scraps of food stand near the north and south walls, while empty ale
restrained and unable to speak, and it has total cover. When Guh drops to 0 hit points, Snerk is no longer restrained and tumbles into an unoccupied space next to her, gasping for air. He isn’t one of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
free or the webs are destroyed.
As an action, a creature Restrained by the webs can make a DC 12 Strength (Athletics) check. If it succeeds, it is no longer Restrained.
The webs are flammable and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
free or the webs are destroyed.
As an action, a creature Restrained by the webs can make a DC 12 Strength (Athletics) check. If it succeeds, it is no longer Restrained.
The webs are flammable and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural light into the hall. Eight sturdy but battered wooden tables covered with globs of grease, gnawed bones, empty casks, and scraps of food stand near the north and south walls, while empty ale
restrained and unable to speak, and it has total cover. When Guh drops to 0 hit points, Snerk is no longer restrained and tumbles into an unoccupied space next to her, gasping for air. He isn’t one of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
10-foot-wide freestanding sections of bookshelf over onto the characters. Any creatures in the affected area must succeed on a DC 15 Dexterity saving throw or be knocked prone and restrained by the
fallen shelf. A restrained creature can use an action to make a DC 13 Strength (Athletics) check. On a success, it frees itself. Restrained creatures are also freed if the shelf is lifted with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
10-foot-wide freestanding sections of bookshelf over onto the characters. Any creatures in the affected area must succeed on a DC 15 Dexterity saving throw or be knocked prone and restrained by the
fallen shelf. A restrained creature can use an action to make a DC 13 Strength (Athletics) check. On a success, it frees itself. Restrained creatures are also freed if the shelf is lifted with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
10-foot-wide freestanding sections of bookshelf over onto the characters. Any creatures in the affected area must succeed on a DC 15 Dexterity saving throw or be knocked prone and restrained by the
fallen shelf. A restrained creature can use an action to make a DC 13 Strength (Athletics) check. On a success, it frees itself. Restrained creatures are also freed if the shelf is lifted with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
!”
Have the characters roll initiative for their dream-selves. Each character is restrained by the black sludge. On its turn, a character must use its action to try to get free of the sludge, doing so with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
!”
Have the characters roll initiative for their dream-selves. Each character is restrained by the black sludge. On its turn, a character must use its action to try to get free of the sludge, doing so with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
!”
Have the characters roll initiative for their dream-selves. Each character is restrained by the black sludge. On its turn, a character must use its action to try to get free of the sludge, doing so with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
restrained condition as the webs snare it. A restrained creature can take an action each round to make a DC 8 Strength check to break free, or it can try to cut its way free by using a light weapon that
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the Dash action on someone else’s turn and then combine the Charger feat with it? No, since you can’t take a bonus action on someone else’s turn. For readying a spell or other action, does the target
restrained condition. Is the grappling rule in the Player’s Handbook usable by a handless creature? The grappling rule was written for a grappler with at least one hand, but a DM can easily adapt the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the Dash action on someone else’s turn and then combine the Charger feat with it? No, since you can’t take a bonus action on someone else’s turn. For readying a spell or other action, does the target
restrained condition. Is the grappling rule in the Player’s Handbook usable by a handless creature? The grappling rule was written for a grappler with at least one hand, but a DM can easily adapt the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the Dash action on someone else’s turn and then combine the Charger feat with it? No, since you can’t take a bonus action on someone else’s turn. For readying a spell or other action, does the target
restrained condition. Is the grappling rule in the Player’s Handbook usable by a handless creature? The grappling rule was written for a grappler with at least one hand, but a DM can easily adapt the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
first time on a turn or that ends its turn there must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until the end of its next turn. Taffy Puller. Standing against the north
Greater Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
first time on a turn or that ends its turn there must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until the end of its next turn. Taffy Puller. Standing against the north
Greater Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
first time on a turn or that ends its turn there must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until the end of its next turn. Taffy Puller. Standing against the north
Greater Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
he wants nothing to do with that. T12. The Talking Troll The Troll is what Waterdhavians would call a dive — a dim, smelly, low-beamed place crammed with mismatched, battered old furniture and drunks
war, yet he restrained himself because he had a business to run. But when giants attack Triboar, he refuses to stand back and idly watch. T19. Merivold Pony Park North of the Evermoor Way, a quaint
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
he wants nothing to do with that. T12. The Talking Troll The Troll is what Waterdhavians would call a dive — a dim, smelly, low-beamed place crammed with mismatched, battered old furniture and drunks
war, yet he restrained himself because he had a business to run. But when giants attack Triboar, he refuses to stand back and idly watch. T19. Merivold Pony Park North of the Evermoor Way, a quaint






