Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been been deception contrast replace'.
Other Suggestions:
been been deception contrast replaces
been been deception contrast replaced
been been deception contact replace
Monsters
Heroes of the Borderlands
Multiattack. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4
pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns kindness and compassion in public spaces
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
makes two Axe attacks. It can replace one of these attacks with Fell Glare.
Axe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":""} to hit, reach 5 ft., one target
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
backgrounds
Ability Scores: Dexterity, Intelligence, Charisma
Feat: Aquatic Adaptation
Skill Proficiencies: Deception and Insight
Tool Proficiencies: Choose Thieves' Tools, Poisoner's Kit, or Forgery Kit
and the blood of the kar’lassa allowed you to consume and replace a surface dweller. You can never regain your original form; for all intents and purposes, you are who you appear to be. You&rsquo
Monsters
Phandelver and Below: The Shattered Obelisk
or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one
exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent, almost ghostly, appearance of its flesh, which provides
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Graz’zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lord. The entries also list signature spells associated with a demon lord. If the monster or NPC can cast spells, you can replace any of those spells with spells from that list, as long as the new spell
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lord. The entries also list signature spells associated with a demon lord. If the monster or NPC can cast spells, you can replace any of those spells with spells from that list, as long as the new spell
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lord. The entries also list signature spells associated with a demon lord. If the monster or NPC can cast spells, you can replace any of those spells with spells from that list, as long as the new spell
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft
., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft
., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft
., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Otyugh Mutate Rising from piles of carrion and filth exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent
or take 3 (1d6) poison damage.
Actions
Multiattack. The mutate makes two Bite or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7 to hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Otyugh Mutate Rising from piles of carrion and filth exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent
or take 3 (1d6) poison damage.
Actions
Multiattack. The mutate makes two Bite or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7 to hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Otyugh Mutate Rising from piles of carrion and filth exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent
or take 3 (1d6) poison damage.
Actions
Multiattack. The mutate makes two Bite or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7 to hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets
20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2
Wis 12 +1 +4
Cha 15 +2 +5
Skills Arcana +5, Deception +8, Perception +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Giant
CR 7
Ray attacks. It can replace one attack with a use of Spellcasting.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
Nightmare Ray. Ranged
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
through the remotest parts of the wilds. They are sometimes called lich-knights or fell horsemen. In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are
Axe attacks. It can replace one of these attacks with Fell Glare.
Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Fell Glare. The rider gazes at a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +6, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2
Wis 12 +1 +4
Cha 15 +2 +5
Skills Arcana +5, Deception +8, Perception +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Giant
CR 7
Ray attacks. It can replace one attack with a use of Spellcasting.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
Nightmare Ray. Ranged






